home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Stunning Games
/
Stunning Games volume 1.iso
/
install
/
datafil3.dat
< prev
next >
Wrap
Text File
|
2001-01-01
|
155KB
|
4,396 lines
Balltris
Balltris - is a tetris-type arcade
game. A cup is being filled with one,
two or three balls which are falling
randomly from the top. You have to
maneuver the balls by moving them to
the right, left or flipping to create
chains which will disappear. A chain is
a group of balls of the same color that
touch each other at least at one point.
"Boppin"
Copyright 1994 Accursed Toys, Inc.
Licensed for exclusive distribution by Apogee Software, Ltd.
P.O. Box 496389, Garland, TX 75049, TEL: 214-271-2137
("Apogee")
BY COPYING, USING OR DISTRIBUTING THIS SHAREWARE PROGRAM, YOU
INDICATE YOUR AGREEMENT TO THE TERMS OF THIS vendor.doc.
=====================
KEY POINTS
=====================
[*] Everyone can -- and is encouraged! -- to copy, upload and
generally pass around this Program without charging for
it.
[*] If you want to distribute it in a retail location (such
as on a rack), or as part of a hardware or software
bundle, or on CD-ROM you must get PRIOR signed written
permission from Apogee. Apogee reserves its right to
withhold permission.
[*] If you want to distribute it as provided in this
Vendor.doc by catalog, advertisement, BBS, on-line ser-
vice, or direct mail, no written permission is needed.
Apogee highly recommends, however, that distribution be
made from a copy from Apogee or from one of its
authorized sources, such as our home BBS (Software
Creations BBS: 508-365-2359) to prevent the sale of
older versions.
[*] All advertising of the Program must include "Apogee" in
the description.
[*] The Program is marked "Shareware" and contains "episode
#1". No right is given by this Vendor.Doc to copy, use or
distribute any other version, including any version that
is registered, or not marked shareware, or that contains
any episode other than #1.
======================
LICENSE
======================
[1] DEFINITIONS: "Program" means Boppin and its related
files, including this one. The "Trademarks" consists of
"Apogee", the Apogee "comet logo", and "Boppin".
[2] OWNERSHIP: Except to the extent expressly licensed,
Apogee owns and reserves the exclusive right to distribute
the Program, and to use the Trademarks in connection
with it. Its content, layout and format are the property of
Apogee to the extent permitted by law.
[3] GRANT AND CONDITIONS: Apogee grants a non-exclusive
license to distribute the Program on IBM compatible media
under the Trademarks subject to the following conditions:
[A] CONDITIONS FOR ALL DISTRIBUTION
[1] All of the Program's files, including this one, as
released by us must be included without modifi-
cation.
The following files must always be included to
constitute a legal version for shareware distribution:
■ bopsw exe 634,791 11-15-94 1:00p
■ bopsw res 949,020 11-15-94 1:00p
■ setup exe 21,138 11-15-94 1:00p
■ bop-help exe 16,148 11-15-94 1:00p
■ catalog exe 73,954 11-01-94 12:00a
■ dealers exe 9,194 11-01-94 12:00a
■ order frm 5,992 11-01-94 12:00a
■ swcbbs exe 5,766 11-01-94 12:00a
The final 4 files in this list (catalog.exe, order.frm,
dealers.exe, and swcbbs.exe) are periodically updated,
and newer versions may be substituted for the versions
listed here.
[2] No copyright or trademark information may be removed.
[3] You must not [a] distribute any version of the Program
with unauthorized changes, such as additional or dif-
ferent levels, or changed characters or mazes; or [b]
characterize such versions as an "add-on" or "exten-
sion" of any Apogee product; or [c] distribute any
unauthorized third party utility designed to alter any
Apogee game, game level, game episode or saved game.
[B] ADDITIONAL CONDITIONS IF YOU CHARGE: If your distri-
bution involves a disk or other physical medium, you
must also:
[1] Clearly market the Program as shareware, which requires
(among other things) using "try before you buy" or
similar words on packaging for the Programs.
[2] Include "Apogee" and the "comet" logo (we encourage use
of the 4 color version) on the front cover of the
package.
[3] Include the your name, address and phone number on the
packaging and in any added documentation. This can be
imprinted on the package or may be in the form of a
label affixed to the box, carton or folder.
[4] Any description of the Program included in a re-sellers
catalog, sales brochure, on special packaging or hand-
outs, must include "An Apogee Game", "Released by
Apogee" or "Published by Apogee" if the word count of
the description is more than 14 words in length.
[5] Distribute copies only after the programs on newly
created master diskettes have been thoroughly tested.
Always use high quality media and duplication
technology.
[6] Try to sell only the most current version of the
Program.
[7] Although Apogee discourages the practice, you may add
an installation routine if it does not interfere with
the proper operation or installation of the Program.
[8] Program updates, recommended descriptions and "screen
shots" will be provided upon request, and are available
in the re-seller / dealer conference of Apogee's main
BBS.
[C] ADDITIONAL CONDITIONS FOR BUNDLES, CD-ROMS, AND RACKS:If
you wish to distribute in a retail location (such as on a
rack), or as part of a hardware or software bundle, or on CD-
ROM, you must get PRIOR signed written permission from Apogee
which is in Apogee's discretion and may be subject to royalty
or other conditions.
[4] TERM: Unless terminated for cause, your grants under this
VENDOR.DOC terminate 30 days after you receive written notice
or such longer period as the notice may provide. Following
such termination, you may distribute the Program only until
the earlier of 60 days after the termination date in the
notice, or distribution of the copies you have in stock.
Sections [2], [5], and [6] survive termination.
[5] LIMITED WARRANTY AND LIMITATION OF REMEDIES: If Apogee
provides a physically defective copy of the Program, Apogee
will replace it upon submission of the defective one. Aside
from this, the Program IS PROVIDED "AS-IS", AND NO WARRANTIES
OF ANY KIND (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE
MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. OUR ENTIRE LIABI-
LITY AND YOUR EXCLUSIVE REMEDY IS SUCH REPLACEMENT, AND UNDER
NO CIRCUMSTANCES WILL WE PROVIDE ANY OTHER REMEDY FOR DIRECT,
INDIRECT, SPECIAL, CONSEQUENTIAL, PUNITIVE, INCIDENTAL OR
OTHER DAMAGES ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE
STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT, EVEN
AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
[6] MISCELLANY
[A] Since we would be irreparably damaged if Section [3],[4]
or [6][D] were not specifically enforced, we will be entitled
without bond, other security or proof of damages, to appro-
priate equitable remedies with respect to breaches of such
sections, in addition to such other remedies as we may have.
[B] You will hold us, our partners, contractors, employees
and agents harmless from damage, loss and expense arising
directly or indirectly from your acts and omissions in
copying and distributing the Program, including from any
installation routine that you may add.
[C] With respect to every matter arising under this, you
consent to the exclusive jurisdiction and venue of the state
and federal courts sitting in Dallas, Texas, and to service
by certified mail, return receipt requested, or as otherwise
permitted by law.
[D] You will not modify, reverse compile, disassemble, or
reverse engineer the Program, or use or disclose any
confidential information that it contains.
[V.07.15.94]
BREAKFREE v1.0
BreakFree 3D action game.
Fast paced, first person game of demolition and escape.
Launch your fireballs and fire your gun to blow away all the
walls on a level. Move to keep your fireballs in play.
Multiple levels with different environments.
Great graphics and tons of special effects.
Requires 520K memory and 256-color
VGA graphics. Has digitized sounds.
By Software Storm, Inc. $18 to register
╔═══════════════════════╗
║ ║
║ RELEASE NOTES FOR ║
║ DESCENT 1.0 ║
║ SHAREWARE ║
║ ║
╚═══════════════════════╝
────────────────────────────────────────────────
GIVE SHAREWARE DESCENT TO EVERYONE YOU KNOW!
THIS GAME MAY BE FREELY DISTRIBUTED
See section 10 for details
────────────────────────────────────────────────
╔═══════════════════╗
║ TABLE of CONTENTS ║
╚═══════════════════╝
1. Playing DESCENT!
a. System Requirements
b. Installation & Setup
c. Menus
d. Powerups
e. Doors
f. PTMC Mine Centers
2. Tips for New Pilots
3. Multiplayer Descent
a. Features/Rules
b. Modem/Serial Games
c. Network Games
4. Using Thrustmaster controls,
Gravis Phoenix, or Logitech Cyberman
5. Demos & Screenshots
6. Command-line Options
7. Troubleshooting/Common problems
8. Getting Technical Support
9. Ordering REGISTERED DESCENT!
10. Distribution Information
╔═════════════════════╗
║ 1. PLAYING DESCENT! ║
╚═════════════════════╝
The year is 2132. You are an outside contractor working for
the Post Terran Minerals Corporation, a company known for its
power, technology, and shameless materialism. Rumor has it
the untouchable PTMC has a serious problem with its planetary
mining network... you are ordered to report for a briefing...
Descent is a heart-pounding, gun-wrenching, edge-of-your-seat
experience. Following is a few pointers on how to easily get
inside and move around the Descent universe.
╔═════════════════════════╗
║ 1a. System Requirements ║
╚═════════════════════════╝
BARE REQUIREMENTS:
- IBM PC compatible 386-33 or faster
- 4 MB RAM
- DOS 5.0 or greater
STRONGLY RECOMMENDED:
- 486 or Pentium processor
- 8 MB RAM
- stereo 16-bit soundcard with General MIDI support
- a quality joystick
╔══════════════════════════╗
║ 1b. Installation & Setup ║
╚══════════════════════════╝
To install Descent, use PKUNZIP to unzip the distributed
files into a temporary directory. From that directory,
type:
INSTALL <ENTER>
The Installer will uncompress and assemble the needed files.
It will then run SETUP to allow you to configure your sound
card(s).
To change soundcard configuration at any time, you can also
type:
SETUP <ENTER>
Follow the prompts to configure your sound device(s). Be
sure you test the sound and music! If soundcard settings are
incorrect, Descent may not work properly or even fail.
To start Descent type:
DESCENT <ENTER>
After starting the game, you will be prompted to enter your
PTMC pilot name. This will be the name Descent uses to store
your control configurations and for tracking you in Multi-
player games and in high scores.
╔═══════════╗
║ 1c. Menus ║
╚═══════════╝
Use the arrow keys to move around menus in Descent. Unless
otherwise noted, hitting <ESC> will accept the current menu's
settings and return to the previous one. Some menus contain
radio-type switches and checkboxes that can be toggled by hit
ting <SPACEBAR>. From the game you can always hit the <F1>
key to bring up a list of Game Options.
DESCENT MENU
────────────
NEW GAME - Start a new game of Descent. You may begin on any
level you have reached in previous games.
LOAD GAME - Resume a previously saved game. Saved games are
stored in your pilot file, so be sure the proper pilot is
selected.
MULTIPLAYER - Allows you to start a game of Multiplayer
Descent using a modem, serial cable, or IPX network. See
Section 3 for details.
OPTIONS - Takes you to the Options Menu (see below).
CHANGE PILOTS - Allows you to change the current pilot or
create a new one.
All control configurations and saved games are stored in your
pilot file.
VIEW DEMO - Lets you play a recorded demo file. See section
5 for details.
HIGH SCORES - See Descent High Scores.
ORDERING INFO - Shows how to order the full registered/
commercial version of Descent!
CREDITS - See the list of people who created Descent.
QUIT - This will return you to DOS.
OPTIONS MENU
────────────
FX VOLUME - Changes volume of sound effects.
MUSIC VOLUME - Changes volume of the music.
REVERSE STEREO - Allows you to reverse the stereo sound
channels. This is sometimes necessary for earphones,
speakers, or extension cables that are wired incorrectly.
BRIGHTNESS - Some monitors are darker than others. If you
have trouble seeing details on your game screen, try
adjusting this slider.
CONTROLS - Takes you to the Controls Menu (see below).
DETAIL LEVELS - Allows you to adjust the Detail Level of
Descent (see below).
CALIBRATE JOYSTICK - If your joystick drifts, you probably
need to calibrate it. Also available in the game by hitting
<F4>.
JOYSTICK SENSITIVITY - Adjusts the responsiveness of your joy
stick controls.
SHIP AUTOLEVELING - If this is on, your PyroGX ship will
attempt to align itself with the curvature of the mine tun-
nels. This is useful for 'first-time Descent players, but may
be turned off once you're accustomed to full 3D flight.
CONTROLS
────────
NOTE: See REFCARD.TXT in your Descent directory for a list of
the default keyboard controls. If you have a printer,
you can also use the Paintbrush utility in Windows to
print the file REFCARD.PCX.
The Controls menu allows you to choose your prefered controls
for Descent. If you are using a Thrustmaster stick, the
Gravis Phoenix, or a Logitech CyberMan, see Section 4.
By choosing Customize Keyboard you can change the default
keys to your preferences. Any changes are saved in your
pilot file. If you use a Thrustmaster WCS, FLCS, or Gravis
Phoenix, you should keep the keyboard configuration in its
default setup and alter the appropriate downloadable device
file.
DETAIL LEVELS
─────────────
If you are running on less than a 486-50 with 8 MB RAM, you
may wish to lower your detail level to achieve better per-
formance. There are several preset detail levels available
to you, as well as a Custom Detail Level.
The following is a list of options availble under the
Options/ Details/Custom
menu:
OBJECT COMPLEXITY: This affects the number of polygons used
by objects like robots, player ships, and other 3D objects.
Lower values will increase speed, but simplify the shapes of
many objects.
OBJECT DETAIL: This determines at what distance an object
changes from flat-shaded to texture-mapped details. Setting
this slider to a lower value will cause robots to be flat-
shaded much closer.
WALL DETAIL: This option determines at what distance walls
appear flatshaded vs. texture-mapped. It also affects the
accuracy vs. speed of the texture mapper. If you notice wall
textures "sliding" or "jumping" a little in the distance,
this slider is set too low.
WALL RENDER DEPTH: This will change the maximum distance you
can see.
Lower settings will increase the speed of Descent, but will
cause flat-colored "walls" to appear across long hallways.
These boundaries do not affect weapons or other objects, only
your visuals.
AMOUNT OF DEBRIS: Changing this slider will determine how
much debris is made when robts explode. Setting this to a
low value will make fewer pieces in heavy combat.
SOUND CHANNELS: Sound can have an affect on the speed of your
game as well.
This slider will change the maximum number of sounds that can
be played at once.
╔══════════════╗
║ 1d. Powerups ║
╚══════════════╝
ACCESS KEYS: These access keys give you access to the
different security levels of the mines. They are color-coded
to the doors they open.
ENERGY BOOST: This will give your energy banks a boost, up to
200 units max. Energy Centers can deliver recarge up to 100
units.
SHIELD BOOST: This will give your ship's shields a kick.
By getting shield powerups, you can get your shields up to a
maximum of 200 units.
CLOAKING DEVICE: Gives your ship cloaking ability for a
limited time.
INVULNERABILITY: Makes your ship invulnerable for a short
time.
EXTRA LIFE: Gives you a bonus life.
LASER: Laser cannons have four power levels. The laser
powerup will give you the next available level.
QUAD LASER: This powerup will modify your existing laser
system to fire four bolts instead of the standard two.
VULCAN CANNON: This weapon rapidly fires explosive-tipped
shells.
VULCAN AMMO: This gives you more ammunition for the Vulcan
Cannon.
SPREADFIRE CANNON: This fires a spread of energy at your
target.
* PLASMA CANNON: Fires bursts of supercharged plasma.
* FUSION CANNON: Fires destructive blasts of energy directly
from the ship's fusion reactor. Capable of punching through
large crowds of robots before running out of power.
CONCUSSION MISSILES: All-purpose dumbfire rockets. Come
singly or in packs of four.
HOMING MISSILES: Same size warhead as Concussion Missiles,
these are equipped with a tracking device that can follow a
target around most turns. Come singly or in packs of four.
PROXIMITY BOMBS: These bombs are launched behind your ship,
waiting to explode when something gets near. Can be armed as
a secondary weapon, or dropped directly by hitting the
default key "B".
* SMART MISSILE: When this missile detonates, it sends
bomblets of heated plasma after the surrounding targets.
* MEGA MISSILE: Stand back when you launch this earthshaker.
* These four weapons are only available in the registered/
commercial version of DESCENT. See ORDERFRM.TXT for details.
╔═══════════╗
║ 1e. Doors ║
╚═══════════╝
Doors in the PTMC mines can be opened by shooting them or
bumping them.
If a door is locked, it needs the appropriately colored
access key. If a door is not color coded and cannot be
opened, it is a special door that may open by a motion sensor
somewhere in the mine.
╔═══════════════════════╗
║ 1f. PTMC Mine Centers ║
╚═══════════════════════╝
ENERGY CENTER: Designed for "on the fly" replenishing of
robot's power cells, it will also recharge
your own. These will charge your ship's
energy banks (up to 100 units).
ROBOT GENERATOR:Automated centers that determine a mine's
needs and assemble robots from surrounding
minerals and metals. Very dangerous.
Identifiable by its violet color.
MAIN REACTOR: The power generator of the whole mine.
Usually
in a secluded place away from day-to-day mine
mishaps.
╔════════════════════════╗
║ 2. TIPS for NEW PILOTS ║
╚════════════════════════╝
Here are a few things that help new players adjust to the
fully 3D world and intelligent robots of Descent. Heed these
tips and you'll soon be blasting robot hordes (and your
friends!) with ease.
o Use a quality joystick. Thrustmaster, Advanced
Gravis, and CH Products provide full lines of controls
well suited to 3D flying.
o If you use a two-button joystick, try keeping one
hand on the A and Z keys to control your FORWARD and
REVERSE.
o If you're up against a wall, try using REVERSE to back
away instead of turning around.
o Learn how to SLIDE well. Using vertical sliding
instead of pitching will help keep you upright. If
your joystick has a Hat Switch, use it to slide.
o Use SLIDE to evade enemy fire. This will help keep
the robots in your sights.
o Sweep fire side-to-side to hit evading robots. This
is especially important on higher skill levels where
robots evade faster. Also try using lasers and mis-
siles simultaneouslly against an evading robot.
o Rescue the hostages! If you rescue all hostages in a
mine, you receive a full rescue bonus. But be sure
you make it out after picking them up - if your ship's
destroyed, so are they.
o Try clearing a path to the exit before you attack the
Main Reactor.
You may run out of time if you're battling hordes of
robots on your escape!
o The blast radius of a concussion missile is very
effective against tight groups of robots.
o Look for secret doors. Weapons and ammo are often
behind them.
They can be a different color, or have small seams
running down
them. Keep in mind, Descent is fully 3D, and secret
doors aren't only in the walls...
o DON'T SIT STILL. The best way to stay alive is to
keep moving.
Using SLIDE to circle a target while you're firing is
very effective.
o Learn to use your ships Automap. It can reveal things
your eyes may miss.
o Flares can help sniff out cloaked robots & players.
───────────────────────────────────────────────────────────
DESCENT IS COPYRIGHT (C) 1994 PARALLAX SOFTWARE CORPORATION
ALL RIGHTS RESERVED
PUBLISHED BY INTERPLAY PRODUCTIONS, INC.
───────────────────────────────────────────────────────────
-END OF FILE-
DIAMONDS
A Nifty Game from C & L Software By Douglas Clark
════════════════════════════════════════════════════════════
How to use this manual
════════════════════════════════════════════════════════════
If you went right into the program and got really
confused, goto section A. If you know how to play and want
some hints, go to section B. If you want to know about
copyrights, credits, and registering the game, go to section
C. If none of the above apply, contact the author.
════════════════════════════════════════════════════════════
Section A - How to play the game
════════════════════════════════════════════════════════════
Story - (I'm making this up right now so bear with me)
Johnny Barrow was walking down the street one day, playing
with his remote control marble when it fell down the storm
drain. He heard a quite evil sounding voice say, "HA!".
Suddenly the world around him grew blindingly white.
When it dimmed, he found himself kneeling in front of
an immense throne with a benign little old man sitting on it
"My diamonds, my diamonds!" he said in a depressed
voice. "My evil brother has stolen all of my diamond blocks.
I need you, Johnny, to use your remote control marble to get
them from me. No doubt he has hidden them well for protec-
tion from me. But I'm sure you will find them and get them
all back to me. I am too old and weak to find them."
"Sure... Hey do you have any ice cream here?" said
Johnny, not in the least afraid or surprised for some reason
"You can have all the ice cream you want, my child, when
you return my diamonds to me."
Johnny shrugged his shoulders and accepted.
Wow. Cool story...
Anyways, heres how it works: The object of each level
is to get all the diamond squares. Before you can get them,
you have to get rid of all the red, blue, green, and cyan
colored sqaures first. To get rid of a colored square,
touch the key of that color. Then any squares you touch
with that color will disappear. NOTE - There is NO cyan
key, so you have to be sure to get all the cyan squares
first. You know what color you are working on by the color
of the outside edge of the game feild.
Your remote control marble always bounces up and down
off of things. You can only control when it goes right and
left. So if you want it to go into a hole to the right,
wait until it is lined up with the hole and press right.
On extended keyboards there are three ways to control the
ball - the shift keys, the alt keys, and the control(ctrl)
keys. Pressing left or right of these buttons will move
the ball correspondingly.
Types of squares:
Boxes - red, blue, green and cyan. Eliminate.
Keys - Change your color to let you eliminate boxes.
Diamonds - Eliminate when all boxes are gone. Level is over
when all diamonds are gone.
Death - Dont touch it. You lose one life. (the one with
a skull and moving colors)
Wall - You bounce off them. Permanent, no way of going
through or eliminating. (the one with shades of gray)
Skeleton key - You can hold one of these at a time. They let
you unlock locks. If you die while "carrying"
one, you lose it for good.
Locks - Are removed when you touch them while holding a
skeleton key.
Scoring:
Boxes - 10 points
Cyan Boxes - 20 points
Diamond - 50 points
Skeleton key - 30 points
Lock - 30 points
Bonus - Starts at 2500, moves down 100 points every
now and then. Not a time limit.
Every 2500 points you get a "1-up" or free life.
════════════════════════════════════════════════════════════
Section B - Tips and Tricks
════════════════════════════════════════════════════════════
- On level 2, you can just hold down left or right and
get all the cyans.
- If you have to get a square from the side, use your
best hand to "tap" the key right as you go by it.
- At level 5 and beyond, timing is EVERYTHING. Look
out and be *patient*.
- If you have a key, be careful to open the right lock
with it, and not to die while holding it.
Credits -
Original idea and implementation - Some smart Macintosh
programmers (Note - I ripped off the IDEA, not the
program... and I changed it a lot.)
Design, Coding, and Development...........Douglas Clark
Level Design....Douglas Clark, Sam Slutzky,
and Jeannette Clark
Title Screen......... from "Acid Warp" by Noah Spurrier
Level Screens.....Made with Fractint,
formulas and pallettes b
various fractal peopl
Block Design...............................Douglas Clar
Playtesting....Douglas Clark, Sam Slutzky, Ryan Vaughn,
Jeannette Clark, Wes Clark
Picture conversion.......Graphics Workshop 7.0a
SVGA256 BGI Driver......................Jordan Hargrave
Registration -
For only $20, You can get all this!
- The latest update of Diamonds with all the new levels
- A Level Editor to let you make your own
- Get the latest version for $5
- Really, really high access on The Time Warp BBS
- Be on the C & L Mailing list
Please send a check (no money orders, no CODs, no credit card
and it's pretty dumb to put a $20 bill in
an envelope and send it off)
and your name, address, disk size, and whether you want to be
on the mailing list or not. Also, if you want high access on
the Time Warp, include your username and password.
Douglas Clark
4961 John Muir Rd
Martinez, CA 94553
About C & L Software -
Okay, so we're not Microsoft or anything. In fact,
the whole company is pretty much just me, with help from Sam
Slutzky. If you want to join as an artist or programmer,
just let me know through e-mail:
Internet: adolf@bif.com
FOXnet: 1@5086
Thanks everyone for all your help! Hope you like
the game!
NOTICE TO VENDORS: IN ORDER TO COMMERCIALLY DISTRIBUTE OR IN
ANY WAY DISTRIBUTE THIS PROGRAM, YOU MUST FIRST EXECUTE ID
SOFTWARE, INC.'S VENDOR'S LICENSE. YOU MAY OBTAIN A COPY OF
THE VENDOR'S LICENSE BY WRITING TO: ID SOFTWARE, INC.,
18601 LBJ FRWY., SUITE 615, MESQUITE, TEXAS 75150.
DO NOT CALL!
Note: This does not apply to electronic forms (BBS, FTP,
etc.) of distribution.
- 1 -
S O L E A U S O F T W A R E
D*O*T*S*O v1.0
______________________
Program by William Soleau
Requires: EGA/VGA
Requires Files: Dotso.exe Dotso.ov1
Dotso.ov2 Dotso.ov3
Dotso1.jft Dotso2.jft
Dotso3.jft
* DOTSO DIRECTIONS *
The objective of Dotso is to create boxes by drawing four
sides of a box. Each player takes turns drawing a line
either horizontal or vertical on the game board.
The player with the most boxes created at the end of the
game is the winner. Dotso is played like the classic game
Connect the Dots.
At the start of the game, the computer will generate a random
board with some lines already drawn on it. Each player will
take turns placing down one line (between dots). If a player
can make a box by adding its fourth side, then it will be
colored in with their tile marker. If you make a box, your
turn continues until the line you draw will not form a new
box. The computer will automatically fill any other boxes
which can be created once you have captured your first box
for that turn.
* Color Tiles *
This Shareware version of Dotso pits you against the
computer. Your color will be yellow and the computer will
play the red. At the start of the game there may occasionally
be gray tiles on the game board. These tiles cannot be
captured and will remain on the board for the duration of
the game.
- 2 -
* Drawing Lines *
When play begins the computer will randomly select who will
take the first turn. The color of the border around the game
grid will turn to the color of the player who is about to
play.
In the upper left hand corner of the game board there will be
the yellow line icon. Using your arrow keys move the line to
the place you want to draw a line. You can change toggle the
line icon between horizontal and vertical by pressing the
<Spacebar>. A line cannot be drawn on top of a line already
on the game board. When you have found the place where you
want to draw a line, press the <Enter> key. If a box was not
created by that line, then the play will pass to the opponent
* Options *
At the bottom of the screen there are several keys which you
can use to change the features of the game.
<D>irections <O>ptions <N>ew Game <Q>uit
<D>irections : Game Instructions
<N>ew Game : Begins a new game. Can be
pressed at any time during
a game.
<Q>uit : Quits Dotso
By pressing the <O>ption Key, special Option Menu will appear
The Options are:
1 = Toggle Sound (On/Off)
2 = Change Opponent Level (Beg/Adv/Exp)
3 = Soleau Software (Information)
4 = Change Opponent (Computer/Human Reg.Ver.)
* Opponent Level *
There are three different levels of play for the computer
opponent. They are Beginner, Average and Expert. The default
for the game is set to Average strength. The Level Icon is
located on the right side of the game board. This will tell
you at which strength the computer is playing.
- 3 -
* Strategy *
The game is easy to play but requires a lot of strategy and
observation to win. After the first few moves by each player
the game board will soon have no more places to safely draw a
line without the opponent being able to create a box on their
turn. The trick is to limit the number of boxes your opponent
will create by choosing the right location on the game board
to draw your line. The game is over when all boxes have been
colored in. The computer will tabulate the scores and
determine the winner. All score totals are visible on the
screen during the game.
* Keys *
Arrow Keys : Moves Line Icon
Spacebar : Toggles between Horizontal & Vertical
Enter Key : Draws the line
* NOTE WINDOWS USERS *
Running Dotso under Windows may cause unexpected results.
The game should be played by loading it directly from
the Dos prompt.
* SOLEAU SOFTWARE / REGISTRATION *
This game is distributed as Shareware and may be passed along
to your friends or local BBS. A registration fee of $12.00 is
requested if you find this game is a worthy addition to your
game collection. The registration will greatly speed up the
loading and exiting of the game, and provide you with an
option for two human players to compete against each other.
By registering D*O*T*S*O, you will instantly become a Soleau
Software Member. All Soleau Software Members receive discts.
on our other Shareware Games through Special Bonus Offers
sent with their disk. They are also eligible for our Member
Game Pack of EIGHT of our most popular EGA/VGA games on a
High Density floppy for an additional $6.00!
Please take the time to read the DOTS_REG.DOC file which
describes how you can get information on our many other
games, the Member Game Pack Offer, and how to become a Soleau
Software Member. You can also get this information by
pressing the <R>egistration key at the end of the game.
We at Soleau Software thank you for your support and hope
you will continue to enjoy this as well as our many other
Shareware products.
Sincerely,
William Soleau
President
Soleau Software
163 Amsterdam Ave
Suite 213
New York, NY 10023
- FinTris, Version 1.26 - DESCRIBE.DOC -
F I N T R I S
---------------
Version 1.26
--------------
D E S C R I P T I O N A N D
--------------------------------
A U T H O R I N F O R M A T I O N
--------------------------------------
Last updated: November, 1994
This file includes sample descriptions which you may use to
describe the FinTris package.
Disk Vendors and Distributors please refer to the VENDOR.DOC
text file.
------------------------------------------------------------
Program Information:
------------------------------------------------------------
File Name(s) for BBSs:
----------------------
For consistency and to help users locate the files, please
use the following file names:
If the programs and documentation are in separate archive
files, please use the following names (both must be posted):
FINTR12A.ZIP FinTris (v1.26) falling blocks game 1/2
FINTR12B.ZIP FinTris (v1.26) falling blocks game 2/2
If the programs and documentation are contained within a
single archive file, please use the following name:
FINTRS12.ZIP FinTris (v1.26) falling blocks game
If the program is compressed using some other file
compression method, then please use the name "FileName"
with the appropriate extension (PAK, ARC, LZH, ZOO, etc.).
- FinTris, Version 1.26 - DESCRIBE.DOC -
Keywords:
~~~~~~~~~
adlib,FinTris,game,homebrew,puzzle,vga
Category:
~~~~~~~~~
games
Program Name, Category, Keywords:
---------------------------------
FinTris tetris game. Keywords: adlib,FinTris,game,
homebrew,tetris,vga.
Short Description:
------------------
FinTris distributed by HomeBrew Software is the father
of all tetris clones. FinTris includes three blocksets,
three game modes, and special operations with MANA.
Requires: 460K RAM, VGA. Adlib(tm)/Soundblaster(tm)
optional. (v1.26) <ASP>
Long Description:
-----------------
FinTris distributed by HomeBrew Software is the father
of all tetris clones. FinTris includes three blocksets,
three game modes, special operations with MANA and last,
but certainly not least, ■GRAPHICS■. Requires: 460K RAM,
VGA. Adlib(tm)/Soundblaster(tm) optional. (v1.26) <ASP>
BBS SYSOP Information Page 2 of 3
- FinTris, Version 1.26 - DESCRIBE.DOC -
Registration Information:
-------------------------
Registered users get the latest version of the complete
FinTris game along with a configuration utility.
For complete user registration information please refer
to the ORDER.DOC text file.
Publisher Information:
-----------------------------
HomeBrew Software was started by two programmers who used
to work at Epyx. Some commercial titles we have worked on
are: "California Games", "The Games: Summer Edition",
and "Defender Of The Crown" for the IBM PC; "Rescue On
Fractalus" and "Koronis Rift" for the Tandy Color Computer;
"World Games" for the Apple ][.
At HomeBrew Software we believe that the PRIMARY purpose of
business is service, not profit. This concept is fundamental
to our approach to product development, production and
marketing.
HomeBrew Software has been producing top quality computer
software at reasonable prices since 1992.
Please feel free to contact me (Ken Rogoway) at any time if
you have any questions, comments or suggestions. I can be
reached by mail at the following address:
Ken Rogoway
HomeBrew Software
807 Davis Street, Suite E
Vacaville, California 95687
U.S.A.
I can also be reached by voice or electronically as follows:
Voice: (707) 451-9653
FAX: (707) 451-2500
CompuServe: 74150,3523
Internet: hbsoftware@aol.com
GEnie: K.ROGOWAY2
AOL: HBSoftware
SKUNNY
Copysoft Trouble Shooting Guide
-------------------------------
All the games require a 100% IBM compatible computer
equipped with 640k of memory and a VGA card. Your version
of DOS must be at least version 3.0 or later.
This program has been tested for many hours and has gone
through strict quality checks but because of the diversity
of hardware and software combinations that exist with PC's
there may be problems that we could not possibly test.
DON'T INSTALL MORE THAN *ONE* COPYSOFT GAME IN A DIRECTORY
Here is a list of the most common problems that may arise.
If you have still problems, we recommend that you call
your dealer for assistance.
MEMORY RELATED PROBLEMS
-----------------------
Q. When I execute the game the program tells me that
there is insufficient "Conventional Memory"
A. "Conventional Memory" refers to the memory that is up to
the 640k limit. This situation arises when your computer
has programs that are permanent in memory.These programs
are normally loaded through your
CONFIG.SYS or AUTOEXEC.BAT files. The most common
categories are TSR'S,Device Drivers or Network Utilities
- If you have a version of DOS that allows you to load
DOS high (5 upwards) you may be able to move these
programs into the "extended" or "expanded" area of
memory. Because of the number of permutations we cannot
suggest a full CONFIG.SYS or AUTOEXEC.BAT layout and
can only refer you to your DOS manual. The lines to
add to CONFIG.SYS must be (DOS 5.xx and later):
DEVICE=HIMEM.SYS
DOS=HIGH,UMB
Change also all the DEVICE=... to DEVICEHIGH=...
- Another solution is to create a "BOOT DISK":
1. Insert a blank disk in drive A
2. Type FORMAT A: /S
3. Reboot the computer without removing the floppy
4. go to drive C: and run the game
You will have to repeat steps 3 and 4 each time you
want to run the game.
GAME STOPS WORKING OR BEHAVES ERRATIC OR GAME IS SLOW
-----------------------------------------------------
Q. When I run the game it "locks" up.
A. The most common causes of this are :-
1. You do not have the correct files or files are missing
that are needed to run the game. You will need to
compare the distribution file (FILES.LIS) with the
actual files in the directory.
2. If you have a SOUND BLASTER or compatible card and the
program cannot detect it , or is not using it, this can
lead to a "lock up" Please refer to SOUND RELATED
problems in this document.
3. You have specified that you have a JOYSTICK and it is
not connected properly. This causes the program to
switch off important interrupts and will either slow
down the computer or lock it up. Check that
the joystick is connected properly. There is no
reliable way for the
software to check that the stick is fully connected!
Q. The game runs slowly and the scrolling is jerky.
A. All the games have been written using the fastest method
available. Our games support 256 color VGA and some use
advanced "Parallax" scrolling and larger than normal
sprites. For this reason your computer must be
a 286 or above.
Old VGA cards can also be slow and were not designed for
todays modern applications. Some 386SX computers are
actually slower than 286 based machines! This is because
graphic based programs need to move large amounts of
data in a very short time and some SX based processors
take longer to process these type of loops than a 286
would. It seems a crazy situation but we have had direct
experience of this.
WE SUGGEST THAT YOU BUY A NEW * 16 Bit VGA CARD * AND
THIS SHOULD SOLVE THE PROBLEM.
Q. I have set the JOYSTICK option but the character "drifts
on the screen.
A. The game requires you to "CALIBRATE" your joystick and
you have not followed this procedure correctly or you
have
changed the joystick or altered the speed of your machine
since you last calibrated. Some joysticks have "trim"
controls and these may have moved after you calibrated.
As a final measure check that the stick is fully
connected.
If you are experiencing any fault with the joystick then
it is a quick and simple procedure to calibrate it using
the built in program.
Here are a few tips to help you calibrate correctly.
1. Choose JOYSTICK from the GAME SETUP option.
2. Ensure that any AUTO FIRE capability is SWITCHED OFF
3. Follow the prompts and make sure that when pressing
the FIRE button you press the button when you are
requested to do so.
4. If your machine has a TURBO facility then note the
state of this switch.
These settings are saved on the disk so you do not need
to set them every time you play the game.
SOUND RELATED PROBLEMS
----------------------
The game supports the ADLIB and SOUND BLASTER standards as
well as providing support for the internal speaker. The
SOUND BLASTER provides an additional function to allow
"DIGITAL voice capability". Any problems that may arise will
be mainly to do with this voice capability. Incorrect
settings can cause your computer to "lock" up.
Q. My SOUND BLASTER or Compatible Card does not seem to
be recognised by the program.
A. The program needs to know two important items of
information about your sound card before it can operate
properly. The game automatically looks for a SOUND BLSTER
card using the default settings of these cards. If your
card is set up different from this defaults you will
need to run the SOUND BLASTER SETUP utility. You may
execute this utility by answering YES to the prompt
after leaving this document.
Q. I have the SOUND BLASTER option set but when I am
playing the game the program "locks"
A. Again this means that the SOUND BLASTER may have been
detected but the IRQ and BASE IO address settings are
still incorrect or there is a conflict with some hardware
or software. Refer to your technical information on your
sound card to determine how to find these two numbers.
After leaving this program you will be asked if you want
to alter these default numbers.
PLEASE DON'T USE IRQ 10, SKUNNY DON'T LIKE IT. YOU WILL
NOT HEAR ALL THE SOUNDS IN THE GAME !!
IMPORTANT
--------
This game supports cards that ARE 100% Compatible with
the Sound Blaster. If you are sure that the settings are
correct and the program still refuses to recognise the
card then it is most likely that the card is not 100%
compatible!.
We hope that these notes will clear up any problems
that you may have if this is not the case then please
contact your nearest COPYSOFT dealer and he will either
handle the query himself or pass the
information on to us.
SOUND BLASTER is a registered trademark of Creative Labs Inc
ADLIB is a registered trademark of Adlib Inc
IBM is a registered trademark of International Business Mach
SKUNNY and COPYSOFT are Trademarks of EDISYS sc.
Document (C) COPYRIGHT EDISYS 1993
FireStorm
....is a forest-fire simulation
program using firecrews and air tankers
to fight forest-fires in a real-time
environment. You are the captain of a
computerized forest fire fighting
command center.
------------------------------------------------------------
HERETIC Version 1.0 release notes:
------------------------------------------------------------
Welcome to the Heretic README file. Although Heretic: City
of the Damned is available for you to play, id will not
begin to take orders for the the full three episode version
of Heretic until Wednesday,December 28, 1994.
To register the entire Heretic trilogy call 1-800-IDGAMES.
If you live outside of the USA, or if you wish to purchase
Heretic with a check or money order please refer to the text
file, (ORDER.FRM) located in your Heretic directory.
Also, if you are having problems running this version of
Heretic please wait until Wednesday, December 28, 1994 before
calling for technical assistance.
id Software respectfully requests that you do not modify the
levels for the shareware version of Heretic. We feel that
the distribution of new levels that work with the shareware
version of Heretic will lessen a potential user's incentive
to purchase the registered version.
If you would like to work with modified levels of Heretic,
we encourage you to purchase the registered version of the
game.
------------------------------------------------------------
Additional support
------------------------------------------------------------
If you are looking for external PWADs for Heretic, DOOM or
DOOM2, look no further than the DOOMania! BBS, owned and
operated by Paul Johnson. The BBS number is (317) 662-8842,
the voice number is (317) 662-1449.
------------------------------------------------------------
Auxiliary programs
------------------------------------------------------------
There are a number of auxiliary programs that come with
Heretic. These are DM.EXE, the DeathManager you use as a
front-end for network and modem play; DWANGO.EXE, the client
software for the NEW multiplayer gaming environment of the
future; IPXSETUP.EXE, the IPX Network Device Driver that
enables you to play Heretic over an office network that uses
the IPX protocol and SERSETUP.EXE, the Serial Device Driver
that enables you to play Heretic over the modem or serial
cable.
The documentation for the DM.EXE program is named DM.TXT,
the documentation for the DWANGO.EXE program is named
DWANGO.TXT. The documentation for the IPXSETUP.EXE and
SERSETUP.EXE programs follow.
------------------------------------------------------------
Heretic ADDENDUM
------------------------------------------------------------
Welcome to Heretic. Before playing, you might want to read
this addendum which contains information for playing in
Multiplayer mode, as well as technical support and
troubleshooting instructions. To avoid compatibility errors,
please make sure that your machine and network conform to
the system requirements listed below.
-------------------------------------------------------------
SYSTEM REQUIREMENTS
-------------------------------------------------------------
Heretic(TM) requires an IBM compatible 486 or better with 4
megs of RAM, a VGA graphics card, and a hard disk drive. A
486/66 or better, a Sound Blaster Pro(TM) or 100% compatible
sound card is recommended. A network that uses the IPX
protocol is required for network gameplay.
-------------------------------------------------------------
MULTIPLAYER MODE
-------------------------------------------------------------
GETTING STARTED
-------------------------------------------------------------
1. Install Heretic as described in the manual.
2. Launch Heretic from the SETUP program, by going to the
directory in which you installed Heretic, type SETUP, and
press the ENTER key. (If you are installing Heretic for the
first time the SETUP program will be automatically launched.)
Unlike playing Heretic in single player mode, Heretic in
multiplayer mode must be run either from the DM program, the
SETUP program or by using the command line parameters
mentioned later in this addendum.
3. The SETUP program not only allows you to configure Heretic
to your system but lets you tell Heretic information that is
necessary for the multiplayer game, (i.e. number of players,
skill level, mode, etc.), although the DM program is the
preferred method of starting a network game.
NUMBER OF PLAYERS: A maximum of four people can play
multiplayer Heretic on a network.
COMPATIBLE NETWORKS: To play multiplayer, you must have a
network that uses the IPX protocol. Check your network
manuals for information regarding your protocol. Novell
networks use the IPX protocol.
MULTIPLE GAMES ON THE NET: To play a multiplayer game while
another group is also playing the multiplayer game, you'll
need to change your network port address from the SETUP
application. The port address tells your server where to
send information that is sent over the network. Network
addresses range from 1-64000. You should refer to the person
in charge of your network for possible port addresses.
-------------------------------------------------------------
MULTIPLAYER INSTRUCTIONS
-------------------------------------------------------------
Many of the rules for playing Heretic change for the
multiplayer game. Read the following information carefully
before you begin to play Heretic in multiplayer mode.
MENUS: When you activate the Options menu or submenus, the
game KEEPS RUNNING so that other players can continue with
the action. So it is best to find a safe place before
adjusting screen sizes or sounds.
UNPAUSE: A player may Pause the game by pressing the PAUSE
key, but any other player can Unpause the game by pressing
the PAUSE key again. Make sure it's OK with your buddies
before taking a breather.
SAVE: When you do a savegame during a network game, it saves
on every player's system in the savegame slot you select,
writing over whatever was there. Before saving the game,
players should agree on a safe slot to save in.
LOAD: You cannot load a saved game while playing a
multiplayer game. To load a game everyone must quit from the
current game and restart the game from the saved game. To
start a game from a saved game, you can either select it
from the SETUP program or identify it as a command line
parameter.
DEATH: If you die and restart in the level, previously
destroyed monsters DON'T reappear. Even though you've died,
other players have survived. We didn't want to undo all of
their fine destruction by reviving every monster in the area.
However, this also means the level will eventually run dry of
monsters. You'll have to decide when the level is played out.
UNIFORM COLORS: In net games, each player's uniform is a
different color. The color of your character is the color
of the life gem on the status bar's life chain. The colors
are BLUE, YELLOW, GREEN, and RED.
CHAT MODE: In a multiplayer game you can communicate with
other players in the Chat mode. To enter into Chat mode and
broadcast a message to all the players, press the letter t.
A cursor will appear where your messaging is normally
placed. To broadcast to a specific player, instead of
pressing t you'll need to press the first letter of the
player's color. (B)lue, (Y)ellow, (G)reen, and (R)ed. For
example, to send a message to the blue character, you would
press the letter b.
CHAT MACROS: In a multiplayer game, you can send your own
pre-defined macros (defined in the SETUP program) by
initiating Chat mode (as stated above), then holding ALT
and pressing the number key that corresponds to the macro
you wish to send. For example, if macro #2 is "Eat it and
die!", initiate Chat mode by pressing 'T', then hold down
ALT and press 2.
EXITING A LEVEL: When one player exits a level, all players
instantly exit with him, regardless of their position or
their status.
-------------------------------------------------------------
COOPERATIVE OR DEATHMATCH MODE
-------------------------------------------------------------
There are two ways to play multiplayer--DeathMatch and
Cooperative. In Cooperative mode the players work together.
In DeathMatch mode your mission is to kill everything that
moves, including your buddies. You can choose which mode you
wish to play from the DM or SETUP applications. The
differences between Cooperative and DeathMatch mode are as
follows:
WHERE YOU START: In Cooperative mode each player begins in
the same area. In DeathMatch mode the players begin in
completely different areas--if you want to see your buddy
you'll need to hunt him down. Plus, each time you die,
you'll restart in one of several random locations.
KEYS: Unlike in single-player or Cooperative mode gameplay,
in DeathMatch mode the players start each location with the
keys necessary for opening any locked door in that area.
STATUS BAR: In DeathMatch mode the LIFE section on the
status bar is replaced with KILLS. The KILLS section
displays the number of times you've killed your opponents.
AUTOMAP: In Cooperative mode the Automap works the same way
it does in single-player mode. Each player is represented by
a different color arrow. In DeathMatch mode you won't
receive the pleasure of seeing your opponents on the map.
Just like the monsters, your friends could be just around
the corner, and you won't know until you face them.
SPY MODE: If you're playing in Cooperative mode, press F12
to toggle through the other players' viewpoint(s). Press any
other key to return to your view. You still retain your own
status bar at the bottom, and if your view reddens from pain
it is YOU, not your partner, who has been hit.
INTERMISSION SCREENS: In both Cooperative and DeathMatch
mode the intermission screen tallies your achievement. In
Cooperative mode the intermission screen lists the
achievements for all players in the game. In DeathMatch mode
the intermission provides a death count on everyone, letting
you know who killed whom.
-------------------------------------------------------------
DEATHMATCH MODE GAMEPLAY NOTES
-------------------------------------------------------------
The rules for completing or winning a DeathMatch game have
intentionally been left general. Any player can exit an area
and force all of the players to move to the next area. Also,
there is no limit on how many kills are required to declare
a player the winner. We decided to leave this up to you. You
know what you like best!
Note: Before you play Heretic in DeathMatch mode you should
be familiar with the layout of every area in Heretic. As you
know, in DeathMatch mode your startup location is random and
often in an area that is very hostile.
-------------------------------------------------------------
MULTIPLAYER DEMO RECORDING
-------------------------------------------------------------
You can record your tournaments for posterity! To record
multiplayer demos, add the line "-record demoz" to the
command-line. Make sure the other player is recording also,
or it won't work. If you need more time, add the "-maxdemo
<K>" option to increase demo buffer space. Make sure both
of you specify the same amount. Heretic defaults to 128K of
demo buffer space, to specify 1meg you would type "-maxdemo
1024" on the command-line.
IF HERETIC BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T
HAVE ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED!
When you wish to stop recording, press the Q or F10 keys and
both players will exit to DOS. To play the demo back,
merely type, "heretic -playdemo demoz" and the demo will
play back. To see the
other player, press the F12 key. Press F12 to toggle
between all players in the demo. The TAB key will display
the automap.
You can set the name of the demo file to anything you want.
"demoz" was just an example name.
-------------------------------------------------------------
RUNNING HERETIC FROM THE COMMAND LINE
-------------------------------------------------------------
Much of the information you give to Heretic through the DM
and SETUP program can be provided by passing program
parameters to the appropriate device driver on the command
line.
NETWORK PLAY
------------
When you want to run a network game, you use IPXSETUP.EXE
which is the device driver for Heretic's network mode.
The parameters are as follows:
-NODES starts Heretic as a network game and sets the number
of players who are going to play. If you don't specify the
number of nodes, the default is 2.
-nodes <# of players>
-PORT sets the port from which to play Heretic multiplayer
on the network. By setting a different port, more than one
group of players can play Heretic on a single network.
-port <# of the port>
MODEM PLAY
----------
When you want to play a modem or null-modem game, you need
to run SERSETUP.EXE which is the device driver for Heretic's
serial communications mode. The parameters are as follows:
-DIAL tells the program which number to dial, if you're
going to do the calling.
-dial <phone number>
-ANSWER puts your modem into Answer mode so someone can call
you and play Heretic.
-answer
-COM1, -COM2, -COM3, -COM4 specifies which COM port your
modem or serial cable is connected to. Very important!
-com1
-8250 tells SERSETUP to set the UART to 8250. Just in case
your 16550 UART is acting up at the higher speed.
-8250
-IRQ sets the IRQ for the COM port.
-irq <irq number>
-PORT sets the COM I/O port that SERSETUP uses to
communicate with your modem. To use hexadecimal, such as
the number 0x3f8, you would type "-port 0x3f8".
-port <port number>
-<#> sets the baud rate of your COM port, overriding the
value in the MODEM.CFG if you're running a modem game.
Legal values are 9600, 14400, 38400, 57600.
Example: -14400
Note that to run a null-modem game, you must have a null-
modem cable plugged into a serial port on both computers
and each computer runs SERSETUP.EXE with a -COM# parameter
as well as any General Parameters. Do not use the -ANSWER
or -DIAL parameters, or SERSETUP will think you're using a
modem. To get a null-modem cable, go to CompUSA or Radio
Shack and say,"I need a null-modem cable to run a Heretic
multiplayer game."
VERY IMPORTANT!
You will need to run the SETUP program and select Choose
Modem from the Network/Modem/Serial menu so you can set your
modem init string correctly. Merely select the modem and
press Enter and SETUP will create a new MODEM.CFG file that
corresponds to your modem (the MODEM.CFG file is used by
SERSETUP for initing the modem.)
If your modem is not in the list, you will most likely need
to edit the MODEM.CFG file in the Heretic directory. The
first line of the file is an initialization string that:
* Turns off error-correction
* Turns off data-compression
The MODEM.CFG file has a Hayes-standard init string like
this:
AT Z S=46 &Q0 &D0
You just add your own commands after the "AT Z " if your
modem doesn't work with these settings -- dig up your modem
manual for the correct settings.
The second line is a hangup string used when you quit
Heretic.
The third line is the baud rate at which you want your COM
port set. The legal settings are: 9600, 14400, 38400, 57600.
If the modem connection isn't working when you call your
friend, have him call you instead. Try setting the modem
to GENERIC (in the SETUP.EXE program) if your modems don't
connect.
If you STILL can't get the modems to connect, both of you
should run your favorite COMM programs and connect with
9600, no error correction and no data compression. Then
quit the COMM program and keep the connection going. Then
just run SERSETUP with a -COM# parameter (as if you were
running a null-modem game) since you're already connected.
If you had trouble connecting, but figured out some settings
that work, please fax them to us at (214) 686-9288 so we can
expand our modem init string database and perhaps have the
SETUP program ask you for your modem type in a future version
of Heretic.
GENERAL PARAMETERS
------------------
These parameters can be passed straight to Heretic, or passed
to IPXSETUP or SERSETUP, which then pass them to Heretic.
-LOADGAME allows you to start Heretic from a specified save
game. Instead of using the saved game name, simply enter the
number that corresponds to the slot you saved the game to on
the SAVE GAME screen (0-5).
-loadgame <# of the game>
-DEATHMATCH starts Heretic as a DeathMatch game. If you don't
enter DEATHMATCH as a command line parameter, Heretic will
default to the Cooperative mode. All items picked up will
appear 30 seconds later and the Shadowsphere and
Invulnerability Ring will not come back.
-deathmatch
-SKILL sets the skill level (1-5) you wish to play.
Only useful with -warp -- see below.
-skill <# of skill level>
-EPISODE sets the episode (1-3) you wish to play. The default
episode is Episode One, City of the Damned.
-episode <# of the episode>
-CONFIG allows you to use your configuration file from any
directory you choose. This is primarily for diskless
workstations that don't have a C: drive to save config
information to. You need to rename the heretic.cfg file
created by the SETUP program to a directory and name of your
choosing to avoid conflicts.
-config <pathname> ex. -config f:\heretic\data\myconfig.cfg
-NOMONSTERS allows you to start playing with NO MONSTERS
running around! This is great for DeathMatch where, really,
the monsters just get in the way. Only useful with -warp --
see below.
-nomonsters
-RECORD tells Heretic to record the game you are starting.
Demo files will be saved as <filename>.lmp.
-record <filename>
-RESPAWN tells Heretic that, yes, you are a badass, and yes,
you want all the monsters to respawn around 8 seconds after
you kill them. The NIGHTMARE skill level already does this.
Note that using -respawn and -nomonsters at the same time is
a dumb thing to do. Only useful with -warp -- see below.
-respawn
@<filename> will allow you to specify a Response file that
Heretic will read additional command-line parameters from.
For example, typing 'Heretic @MYPARMS' will tell Heretic to
look in the MYPARMS file for additional command-line
parameters. The file format is simply one parameter per
line with a carriage return to terminate the line.
Each parameter is typed exactly as you would type it on the
DOS command-line.
-TIMER <# of minutes> will make Heretic exit the current
level after a specified amount of minutes, going to the
ntermission screen.
This option is only useful in DeathMatch mode.
-timer xxx
An example line for entering the above information would be:
Heretic -loadgame 3 -deathmatch -skill 4 -timer 10
IMPORTANT: Only the following command-line parameters are
available while using the -WARP parameter:
-skill, -respawn.
-------------------------------------------------------------
TROUBLESHOOTING ADDENDUM
-------------------------------------------------------------
If you require technical assistance to run Heretic, call id
Software's technical support line at (303) 339-7111 or
e-mail help@idsoftware.com.
If possible, please be near your computer when calling id
Software's technical support. Please have information
regarding your system setup and configuration available.
Before changing your system or software setup we recommend
that you review your system manuals to ensure that your
modifications will not endanger any existing information or
hardware on you system or network. Modifying your system or
your software setup can be dangerous, and we cannot help you
with any resulting problems.
-------------------------------------------------------------
When Heretic runs, I get an "Insufficient Memory" error or
Heretic just doesn't run.
You don't have enough free RAM to run Heretic. This usually
happens with 4Mb RAM machines -- you need about 3Mb of free
RAM to run Heretic. If you have DOS 6 or later, boot your
system and hold the left-shift key as the "Starting MS-DOS..
message appears. This will bare-boot your system and you must
change to the Heretic directory and run Heretic. Your best
bet is to make a CONFIG.SYS menu for a custom Heretic boot
-- see page 97 in your MS-DOS 6 User's Manual.
If you have DOS 5.0 or earlier, you must create a bare boot
disk.
Note: Do not use memory managers like EMM386, QEMM, etc.
Do not use disk caching programs like SMARTDRV, etc.
-------------------------------------------------------------
I get a "WRITE ERROR" while Heretic is decompressing.
You are using a disk compression program such as STACKER or
DOUBLESPACE. These utilities try to make an "educated" <ahem>
guess as to how much disk space you have left. Obviously,
they're wrong. Delete some big games that are chewing up
hard drive space, like any Wolf-alikes or DOOM-alikes. :D
-------------------------------------------------------------
The Windows SETUP program runs after installation.
Heretic did not install to your hard drive, probably due to
insufficient disk space. See above answer for a solution.
-------------------------------------------------------------
My GUS doesn't work.
The default IRQ for a GUS is 11. Heretic doesn't handle IRQ's
above 7. Change this with your GUS setup program.
-------------------------------------------------------------
I can't get digital sound from my Sound Blaster compatible
sound card.
You are experiencing a DMA conflict. You may have a CD-ROM
or hard drive on the same DMA channel that you specified in
Heretic's SETUP program. Change the DMA channel of the sound
card or offending device.
-------------------------------------------------------------
Heretic locks up before I see the title screen or at the
title screen.
You need to turn "Hidden Refresh" off in your CMOS Advanced
Chipset settings. If you're using RAMBIOS.SYS, you must
remove it from your CONFIG.SYS. Make sure you also turn off
any Hardware Video Shadowing (also found in CMOS settings.)
-------------------------------------------------------------
Heretic runs really slow, locks or "pauses" on a fast system.
Some systems have a option in the CMOS setup for switching
the speed of the PC from the keyboard. This is the
"Turbo Switch" or "Turbo Switching" option. Disable this
setting and your problem should be fixed.
-------------------------------------------------------------
I hear static when listening to Heretic with my Sound Blaster
(or compatible) card.
Run SBP-MIX (in your SBPRO directory) and turn down Line and
Mic volumes to 0.
-------------------------------------------------------------
I still hear static, or my sound effects are breaking up.
Disconnect any parallel port devices. (Sound cards,
to work with Heretic, must use IRQ5 or IRQ7, which are
used by LPT2 and LPT1 -- where printers are connected.)
-------------------------------------------------------------
I can't get sound on my ATI Stereo FX card.
Contact ATI for a BIOS upgrade.
-------------------------------------------------------------
Heretic is too dark to see anything.
On some monitors, Heretic may be too dark to play. Press F-11
to improve the view.
-------------------------------------------------------------
Why can't I get music or sound effects?
If you're not hearing sound effects and/or music, Heretic may
have incorrect information regarding your sound card. Run
the SETUP program to check if Heretic has the correct
information on your sound card.
Note: Heretic only supports IRQ numbers which or 7 or below.
Be sure you set your sound card to an IRQ number which
is 7 or below. Refer to your sound card manual for details
on setting your IRQ number.
Note: This is particularly important for Gravis Ultra Sound
users because the standard default for the GUS card is 11.
--------------------------------------------------------------
How can I run Heretic under OS/2?
The ideal Heretic-OS/2 system is a 486/66 with at least 8MB
of
RAM. In order to get Heretic up and running, first copy a
program object to the desktop from the templates folder. For
details on this procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line
arguments set up for the program object, you will need to
edit the DOS session settings.
In order to get Heretic up and running, first copy a program
object to the desktop from the templates folder. For details
on this procedure, please refer to your OS/2 Manual.
Once you have the program path and optional command line
arguments set up for the program object, you will need to
edit the DOS session settings. Heretic will NOT run in a DOS
window.
The DOS settings are as follows:
Setting: Value:
AUDIO_ADAPTER_SHARING REQUIRED
COM_DIRECT_ACCESS ON
COM_HOLD OFF
COM_RECEIVE_BUFFER_FLUSH NONE
COM_SELECT ALL
DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
DOS_BACKGROUND_EXECUTION OFF
DOS_BREAK OFF
DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
DOS_FCBS 16
DOS_FCBS_KEEP 8
DOS_FILES 20
DOS_HIGH OFF
DOS_LASTDRIVE Z
DOS_RMSIZE 640
DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
*DRIVE:\OS2\MDOS
DOS_STARTUP_DRIVE ***
DOS_UMB OFF
DOS_VERSION ***
DPMI_DOS_API DISABLED
DPMI_MEMORY_LIMIT 4
DPMI_NETWORK_BUFFER_SIZE 64
EMS_FRAME_LOCATION NONE
EMS_HIGH_OS_MAP_REGION 0
EMS_LOW_OS_MAP_REGION 0
EMS_MEMORY_LIMIT 0
HW_NOSOUND OFF
HW_ROM_TO_RAM OFF
HW_TIMER ON
IDLE_SECONDS 0
IDLE_SENSITIVITY 100
INT_DURING_IO ON
KBD_ALTHOME_BYPASS ON
KBD_BUFFER_EXTEND ON
KBD_CTRL_BYPASS NONE
KBD_RATE_LOCK OFF
MEM_EXCLUDE_REGIONS ***
MEM_INCLUDE_REGIONS ***
MOUSE_EXCLUSIVE_ACCESS ON
**NETWARE_RESOURCES GLOBAL
PRINT_SEPERATE_OUTPUT ON
PRINT_TIMEOUT 15
VIDEO_8514A_XGA_IOTRAP OFF
VIDEO_FASTPASTE OFF
VIDEO_MODE_RESTRICTION NONE
VIDEO_ONDEMAND_MEMORY OFF
VIDEO_RETRACE_EMULATION OFF
VIDEO_ROM_EMULATION OFF
VIDEO_SWITCH_NOTIFICATION OFF
VIDEO_WINDOW_REFRESH 1
**VIPX_ENABLED ON
XMS_HANDLES 0
XMS_MEMORY_LIMIT 0
XMS_MINIMUM_HMA 0
*DRIVE = The drive your OS/2 system files are located on.
**Only required for Network play
*** Leave as default
-------------------------------------------------------------
During startup, the Heretic startup stops at "looking for
node..."
This occurs when you enter a number of players greater than
the amount of players actually entering the game. For
example, if you only have three players playing, but you
tell Heretic to expect four players, it will wait until the
fourth player starts the game. Press ESC to exit and restart
the game with the correct number of players.
-------------------------------------------------------------
I'm receiving the error, "IPX NETWORK NOT DETECTED."
Currently, Heretic only supports a network that uses the IPX
protocol. If you receive this message, check your network
manual to ensure your network uses the IPX protocol.
-------------------------------------------------------------
I've received the message, "CONSISTENCY FAILURE" while
running Heretic.
For Heretic to run properly as a multiplayer game, all of the
machines that are running Heretic must maintain a nearly
identical status of the game during network play. If you
receive this message, something has occurred which caused
the multiplayer game on one computer to be different from
the multiplayer games running on the other systems. If this
occurs, all of the players must quit from Heretic and restart
the game.
-------------------------------------------------------------
Why can't I get Heretic to run as a multiplayer game?
If someone else is running Heretic in multiplayer you may
receive a network port conflict. From the SETUP program,
change Heretic to run under a different port.Consult with the
person in charge of your network to receive a valid port
address.
-------------------------------------------------------------
Why isn't the animation smooth?
If the animation isn't running smoothly on your system you
should try reducing the window size. Refer to your Heretic
manual for instructions on this options. Or get a faster
computer! :D
-------------------------------------------------------------
Why doesn't my mouse work with Heretic?
If you renamed or commented-out information in your
AUTOEXEC.BAT you may have removed the command which loads
your mouse driver. Loading your mouse driver into DOS can be
as simple as typing MOUSE and pressing ENTER at the command
prompt.
-------------------------------------------------------------
Why can't I find a plasma rifle, BFG 9000, Berserk power-up,
or invulnerability power-up?
Because you're playing Heretic, not DOOM or DOOM II. Please
ask us questions that make darn good sense.
-------------------------------------------------------------
Why can't I find the Hellstaff or Phoenix Rod or any of the
other really cool power-ups I've heard about?
Because you haven't bought the registered version of Heretic
yet. These awesome components of Heretic are available ONLY
in the registered version. Call 1-800-IDGAMES for a remedy.
Hocus Pocus
- VGA parallaxing platform action/puzzle game! ($24.95)
================================================
Jazz Jackrabbit * ON-DISK MANUAL *
Copyright 1994 Epic MegaGames
================================================
===================
System Requirements
===================
To play Jazz, you'll need at least:
* A 33-Mhz or faster 80386 processor
* 4 Megabytes of memory
Jazz also supports:
* Joystick, Gravis Gamepad
* Sound Blaster, SB Pro, SB-16, PAS-16, Gravis
Ultrasound sound cards
=========
The Story
=========
Remember the Tortoise and the Hare?
3000 years later, they're still at it!
The notorious leader of the turtle terrorists, Devan
Shell, has kidnapped the beloved rabbit princess, Eva
Earlong, and has inhabited the galaxy with his looting
goons! Is all hope lost for the galactic rabbits?
No way!
Enter: Jazz Jackrabbit!
The fate of planet Carrotus is in the hands of one lone
rabbit! It's up to you to rescue Eva Earlong and
prevent Devan Shell from financing his maniacal plot
of turtle domination by swiping the goods out from
under his slimy beak.
There is one only rule to remember while exploring --
if you can't collect it, shoot it!
=======================================================
GAME STRATEGIES -- FOLLOW 'EM AND MAYBE YOU'LL SURVIVE!
=======================================================
You're about to play an action-adventure game starring a
little bunny with a big gun. Your objective can be summed
up like this:
1. Collect everything. There is a new kind of treasure in
every level to satisfy your appetite for loot.
2. If it moves, shoot it. If it doesn't move, what the
heck -- shoot
it anyway!
3. Find and shoot the checkpoint signs.
The checkpoints mark out areas that the Turtles have
claimed. When Jazz shoots these signs, it means that
the area now belongs to the rabbits! Yeah! There are
two of these signs in each level. The first one is
halfway in and the second is at the end. If you shoot
the first checkpoint then later lose all of your health,
you will return to that point instead of having to
navigate the entire area again.
Other survival tips:
* Be careful when you're about to jump into an area you
can't see. There may be baddies swarming everywhere!
* When in doubt, SHOOT.
* Don't collect carrots if your energy is full; remember
where they are should you need them later.
* Conserve ammunition!
* When in doubt, SHOOT.
* Look for secret areas! There are tons of them in every
level.
* The faster Jazz runs, the higher Jazz jumps. When his
feet are blurry he is going fast and can jump very high.
Use this to find hidden stuff!
* Collect as many "Rapid Fire" guns as you can. If you
collect 10 or more, Jazz will have immense firepower!
* If you find an AirBoard then be sure to backtrack through
the parts of the level you have already seen; you may be
able to reach hidden areas
with it!
* Did we mention SHOOT?
=====================
Controlling the Bunny
=====================
Keyboard controls:
<ALT> Jump.
<SPACE> Shoot. Read on for a list of Jazz's weapons.
<LEFT> & <RIGHT> Run.
<UP> Jazz looks up.
<DOWN> Jazz ducks and looks down. HINT: Jazz can shoot
smaller enemies by ducking!
<CTRL> Cycle through Jazz's arsenal. You can see what
weapon Jazz is using by looking on the STATUS BAR at the
bottom of the screen. Jazz can only use special weapons
if he has collected ammunition for them. See "WEAPONS" for
more information.
<ESC> Puts you in a menu of useful options.
<T> Slow-Motion. For those who cannot handle Jazz's
incredible speed, the game plays at half-speed. Hey, we
don't blame you. Some people get dizzy while playing Jazz
because it's so fast.
<P> Pause. Pauses the action. But why would you want to
stop playing?
Joystick controls:
<Button 1> Jazz Jumps.
<Button 2> Jazz Shoots.
<Button 2 + UP> Cycle weapons.
<LEFT> & <RIGHT> See Jazz Run. Run, Jazz, Run!
<UP> Jazz looks up.
<DOWN> Jazz ducks and looks down.
If you have a Gravis PC Gamepad or another 4-button
joystick, use <Button 3> to cycle weapons.
===========================================
The Status Panel -- Keep yourself informed!
===========================================
This shows vital statistics during gameplay. In other
words, it might help to sometimes look down here.
Some of this information is:
Health: Jazz's energy and life force. Every time Jazz is
hit by a bad guy he will lose some health. When Jazz runs
out of health he will lose a life. You can get extra
health by collecting carrots. Yum!
Jazz: How many tries you have before your game is over.
Every time you lose all of your health he will lose a life.
You can get an extra life by collecting 1-UPS (a floating
picture of Jazz's big green head) or by
clearing a 3D bonus stage. (See BONUS STAGES!)
Score: This shows how well you are doing. Jazz earns
points by destroying baddies and scenery and collecting
treasure. He can also earn points by completing a level
with plenty of time remaining.
Time: How long Jazz has to complete the area he is
currently in. Run out of time and you will lose one JAZZ.
Jazz can earn extra time by collecting
hourglasses. Hurry up!
Weapon Picture: This shows the current weapon Jazz is
firing. Jazz can change weapons by pressing ALT or FIRE +
UP on Joysticks. Weapon ammunition is scattered
*everywhere* in the game. See "WEAPONS" for more
information.
==========================================
JAZZ'S ARSENAL - BIG WEAPONS FOR A BIG GUN
==========================================
Jazz has four basic weapons available to him plus several
special weapons. Jazz's LFG-2000 Blaster is already
equipped to fire most kinds of conventional fire-power.
But, he needs ammunition to fuel these special weapons.
Ammunition comes in quantities of 2 or 15. Find an orb for
2 shots, or shoot a Weapon Container with an orb inside
it for 15 shots.
Remember, Jazz can change weapons (if he has ammunition)
by pressing ALT or FIRE + UP on the joystick.
Some of the weapons Jazz can kick butt with are:
Blaster: The basic, wimpy weapon. Jazz has unlimited
ammunition of this tiny bullet. Find some better ammunition
FAST or Jazz will be a goner!
Toaster: Find RED ORBS to fuel the red-hot TOASTER!
The Toaster flies in a horizontal path and is much larger
and quicker than the Blaster.
RF Missile: Find GREEN ORBS to fuel the super-fast RF
MISSILE! The RF Missile fires TWO shots at once in a "V"
path. Great all-purpose shot for hitting foes above and
below.
Launcher: Find BLUE ORBS to fuel the crazy LAUNCHER! The
BBT Launcher is made up of a TOP SECRET new substance
similar to plastic explosives. However, instead of plastic
explosive, the LAUNCHER is made of a RUBBER EXPLOSIVE! It
bounces along a horizontal path until it comes to a slope
and will destroy all in its way.
=====================================
SPECIAL WEAPONS FOR SPECIAL OCCASIONS
=====================================
If Jazz searches carefully enough he will locate Special
Weapons. Some of these weapons are:
TNT (Episodes 2-6 only): Perhaps the most powerful weapon
in Jazz's arsenal. Collect floating charges to stock up on
it. A very rare item hidden in several planets, it will
eradicate all enemies within range in a brilliant flash of
light!
Rapid Fire: Collect floating guns to give Jazz's weapon
RAPID FIRE! Hold down the fire button to spew forth a
torrent of Jazz's current weapon. The more RAPID FIRES
that Jazz finds, the faster he will automatically shoot!
==================================
POWER-UPS AND OTHER GROOVY GOODIES
==================================
Jazz can find a multitude of power-ups to aid in his
mission. Some of these power-ups include:
JUMP AROUND: Collect red spring-shoes to increase Jazz's
jumping abilities. The more you find, the higher he leaps!
HIP HOPS: The turtles have a particular taste for bird so
they have captured these rare half-pheasant/half-eagles for
supper. If Jazz frees one of them by shooting its cage, the
bird will be Jazz's companion until Jazz is hit by a baddie
HIP HOPS will fire at will, destroying all who attempt to
harm their savior Jazz!
FAST FEET: Shoot one of these icons and Jazz will have
super speed for 20 seconds! Run as far and as fast as you
can when you find FAST FEET!
FALLEN STARS: Collect a fallen star and Jazz will be
invulnerable to all attacks for 15 seconds.
GIANT GEM: Find a GIANT GEM and jazz will be transported to
the bonus stage when he clears the level! See BONUS STAGE
for more info.
AIRBOARD: Find the AirBoard and Jazz will jump on it. He
can now fly anywhere he chooses! Yeahoo!
SHIELD: Shoot the Shield icon and Jazz will be protected by
rotating gems for one hit.
FIRESHIELD: Shoot this and Jazz will be protected by the
fire gems, which protect Jazz from four hits.
1UP: Find one of these and you'll be awarded an extra life!
They are very rare and look like a floating bunny head.
CARROT: Find a Carrot to replenish Jazz's lost health.
HOURGLASS: Gives you some extra time to secure the area
you're in. You'll need these if you're playing on HARD or
TURBO, where there's a time-limit!
=====================================================
NATURAL HAZARDS AND "THINGS THAT MAKE YOU GO BOUNCE!"
=====================================================
Beware of Spikes, Cacti, and anything else that looks
sharp.
If Jazz finds a sign post with a check mark on it, shoot
it! Jazz will return to this spot if he later runs out
of energy.
Springs are everywhere, so use them to your advantage to
reach higher ground.
There are BIG magnets on certain levels! Use them to your
advantage.
Certain floors are "One-Way"; Jazz can jump through them
but cannot fall through them. Beware of traps with these
floors!
============
BONUS STAGES
============
If Jazz is lucky enough to find an oversized red gem, he
will be transported to the 3D BONUS STAGE when he clears
the level! Here, Jazz must find Power Gems that Devan
has stashed. If Jazz finds enough Power Gems, he'll earn
an extra life!
Keyboard Controls:
<ALT> Jump.
<SPACE> Roll. Jazz will curl up into a ball and zoom
along the landscape.
HINT: Be careful when using this! Jazz may gain speed,
but he also loses
some control!
<UP> Jazz runs forward.
<LEFT> Jazz turns and runs towards the left.
<RIGHT> Jazz turns and runs right.
<F1> Adjust the "detail level" of the bonus stage.
If Jazz is running
slowly, press this to speed it up. The game will run
much faster,
and you'll only lose a little bit of graphical detail
Watch out for:
EXIT SIGNS: These will kick Jazz right out of the bonus
stage, regardless of his time remaining! Avoid at all
costs!
HOURGLASSES: These will extend your time in the bonus
stage a bit.
BLUE GEMS: Treasure that Devan has hidden in these strange
3D landscapes.
Grab as many as you can!
BOUNCEPADS: Reverse gravity spots on the playfield that
will send Jazz flying into the air.
SPINMEISTERS: Step on one of these and Jazz will be turned
around and around!
WATER and GOOP: These slow Jazz down, so avoid them!
===============================
EPISODES -- THE SAGA CONTINUES!
===============================
Episode 1: TURTLE TERROR!
In this Episode, Jazz begins his war on the malicious
turtles. The planets he must conquer are:
DIAMONDUS -- A beautiful grassland planet with a
healthy atmosphere and plenty of goodies. However, the
turtles know this also and are pillaging the land as we
speak! Beware of bees and look for secret passages by
shooting walls! Can you find the hidden Birdland in level
2?
TUBELECTRIC -- This planet is full of electronic mayhem.
Once a giant munitions factory, it was abandoned after a
freak accident involving one of the nuclear reactors.
Jump in the Transport Tubes to move to different areas.
MEDIVO -- The atmosphere of this ghostly planet is
incredibly thick; so thick that it is constantly raining
on the surface. The planet is covered with enormous marble
ruins which hold many secrets. Look out for spikes and
ghost swords.
Episode 2: BALLISTIC BUNNY
After securing the first three planets, Jazz's skills have
improved greatly. He quickly discovers a highly advanced
area of the galaxy where Devan is building a battleship
to destroy Jazz's home planet. Jazz must destroy
everything he sees.
Jazz will go ballistic on:
LETNI -- This is Devan's ENORMOUS supercomputer designed
for building battleships, destroyers, and figuring out
where to get lunch on a rainy Tuesday afternoon. Beware of
magnets and "bugs" in the system.
TECHNOIR -- Bathed in a choking red atmosphere, this planet
has NO plant life upon it. In fact, the turtles are the
only organic creatures here. They have secured their areas
with tanks, missiles, and floating mines.
Be very careful, it's a war zone out there!
ORBITUS -- Because of the odd structure of this planet,
the turtles have had difficulty inhabiting most of it.
It is an elaborate structure of pipes, anti-gravity floors
and bounce-walls. Jazz will bounce around most of the
time he's visiting Orbitus.
Episode 3: RABBIT'S REVENGE
Jazz receives a fax from Princess Eva in her cell: "JAZZ:
LUCKY I BROUGHT MY PORTA-FAX WITH ME, HUH? DEVAN IS
REGROUPING TO 1320,23 IN SECTOR X!
YOU'D BETTER GET HERE RIGHT AWAY!"
Jazz discovers the location of Devan's destroyers! Hurry,
before Carrotus becomes space dust!
FANOLINT -- Beneath the harsh surface of this wasteland is
a thriving arbitorium in which the turtles are breeding
Flowers of Death to feed their soldiers! Destroy them all,
but watch out for Super-Tanks and plant life.
SCRAPARAP -- This is the junkyard of the universe. Here,
the turtles are stealing metal and parts for their
battleships with robotic droids. Destroy everything that
moves, beware of the electro-magnets, and you might survive
to find...
DEVAN'S MEGAIRBASE -- Oh no! Devan has built an airbase!
Jazz *might* have a chance at destroying the two areas if
be avoids the tanks, missiles, and super sparks!
Episode 4:GENE MACHINE
Jazz blew up the base, but Devan escaped with the princess
in his tiny ship, leaving Jazz to crash in an unknown
location... Shipless, Jazz soon discovers that the turtles
are cloning themselves with the SUPERCOPY 2000 Mean-Gene-
Machine! And they've chosen a galaxy that's virtually
untouched by modern technology as a breeding area. Looks
like Jazz must put a stop to this!
TURTEMPLE -- The secret Temple of the Turtle! What luck!
Now Jazz can cause some *real* trouble for Devan and his
minions. Trash it, but beware of scorpions and cacti!
NIPPIUS -- After ruining the Temple of the Turtle and
stealing a Turtle Spacecraft, Jazz hops to the next planet-
a *freezing* ball of ice infested with penguins and
(you guessed it) Snow Turtles! Careful not to slip and
slide into danger.
JUNGROCK -- These temperature changes are going to give
Jazz pneumonia! Now he is stuck on a steamy jungle planet,
complete with enormous
insects and serpents. As Jazz touches down on this planet
he hears a shrill cry come from the end of the second
area... Whatever it is, it sounds mean!
Episode 5: The Chase is On!
Jazz has Devan against the ropes. Strike first, strike fast
strike hard!
MARBELARA -- This is the secret playground of Devan's elite
SchwarzenGuards, a perfect place for them to play phaser-
tag! Just make sure that you're not "it!"
SLUGION -- The mazes within this planet house untold
treasures... Guarded by Slugs and Dragoons!
DREEMPIPES -- This is the fuel refinery for Devan's
destroyers! The entire planet is covered with purple goo
and Jazz must swim through it in order to destroy Devan's
handiwork. Shoot the switches to raise and lower the water
level!
Episode 6: The Final Clash
At last, Devan's warships loom in the distance! Can Jazz
hop, skip, and jump past two planets on the way?
PEZROX -- Enormous concrete blocks form impregnable mazes
that Jazz must navigate while dodging lethal spiked balls.
As the sun sets in the distance, Jazz can almost smell
victory... Or is that Devan's feet?
CRYSILIS -- Once a barren wasteland, now a shimmering gem
in the night sky. Crysilis is Devan's depository for all
of his (stolen) treasures... Time to raid it!
TWIN MEGA BATTLESHIPS -- The turtles have built their
crafts of destruction! A pair of ENORMOUS battleships loom
in the distance, armed to the teeth and ready to fight!
Jazz must pilot his AirBoard, find a way into
each ship, and destroy the central CPUs. Beware of Hyper-
Bees, Generators, and Armor-Doofi!
===================================================
BESTIARY -- UGLY THINGS WILL CHASE YOU IN THIS GAME
WE WARNED YOU!
===================================================
Episode 1: TURTLE TERROR!
<Diamondus>
Turtle Goons: The first line of defense in Devan's lackeys.
Not too smart, they will aimlessly search for Jazz.
Turtlettes: Tiny turtles that pose no immediate threat to
Jazz. They wander around looking for something to eat.
Blast 'em anyways!
BumblingBees: Oversized bees that have enormous eyes for
finding Jazz and sharp stingers for when they do locate
him! Ouch!
<Tubelectric>
Spark: Similar to the famous "Will-o-the-wisps" but a lot
faster and a lot meaner. Don't turn your back on them for
a second!
Floor and Ceiling Blasters: Defense turrets that Devan had
set up as your welcome wagon. You can stand on top of
these guns, but you must avoid their shots!
Spark-Barriers: Huge electric walls. Jazz must blast 'em
before he proceeds.
<Medivo>
Helmuts: Turtles who lost their shells in battle, they've
replaced the shells with giant helmets. They hop around
looking for trouble.
Ghost Rapiers: There are two types of these fierce sword-
shaped baddies. The first Ghost Rapier flies straight at
you, the second floats around seeking rabbit flesh.
Episode 2: BALLISTIC BUNNY
<Letni>
Bugs: There are two types of bugs on Letni, the floor bugs
and ceiling bugs. Mindless slaves of the enormous PC
they're in, they will attack whatever approaches.
Elec-Barriers: A smaller, more dangerous version of the
Spark-Barriers. They take more hits, also!
<Technoir>
TanketyTankTanks: These tanks are out of control! Devan's
private tank guards are waiting for something to blast
with their pineapple guns, and it might be YOU!
Misfires: Teenage turtles decided to play a prank by
jumping on missiles before they were fired. Unfortunately,
they are now petrified by fear and will not jump off of
their missiles!
MiniMines: Flying mine traps set by Devan just for you.
They take a lot of shots, so start firing as soon as you
see one!
<Orbitus>
Beholders: These strange creatures come in two varieties:
Purple and Silver. They are natural inhabitants of this
planet and are unassociated with Devan Shell; and they
will try to kill anything they see. And they
see everything -- including you!
SilverSnakes: It will take a full barrage of weaponry to
take one of these toughies out for good. Beware!
Episode 3: RABBIT'S REVENGE!
<Fanolint>
Potted Plants: These prancing flowers dance the dance of
death. They will fire in both directions, making them a
fierce enemy! However, they are stuck in their pots and
cannot come chasing after Jazz. Unlike...
FlyFlowers: These CRAZED flowers have lost their stems!
They are LIGHTNING fast and will cut down anything that
gets in their way. Time to wack some weeds.
SuperTanketys: The TanketyTankTanks have been refined
and are faster than ever. Look out!
<Scraparap>
Robo-Turtle Drones: Tiny robotic turtles who move
incredibly fast. They have the latest in Rabbit-Seeking
technology, so they'll swarm you like a pack of hungry
dogs!
GunnerDrones: Devan put these guns here to defend the
resources that he intends on stealing. They fire
incredibly fast bullets and will quickly
take Jazz out if he's not careful.
LaunchCarts: Touching these rovers will do no harm,
however getting past them is another story! They will
spout out bullets at Jazz relentlessly,
so move quickly!
<Devan's Megairbase>
Missiles: Large, rotund, fast, and highly explosive
things will be flying at you every second. Don't get hit.
DoofusGuards: Need we say more?
SuperSparks: Remember the sparks? Devan liked the job they
did, so he enlisted their evil cousins! These guys are
FIERCE and will stop at nothing to zap Jazz's furry butt!
Keep moving and you MIGHT survive!
Episode 4: GENE MACHINE
<TurTemple>
JeTurtles: Jetpack-outfitted turtles will attempt to blast
Jazz with their pea-shooters. They're quick!
ScorpWeenies: Ticked off mutant scorpions. Dangerous.
Boulderolls: These boulders don't harm Jazz, they just
trip him up a bit. They can be used to Jazz's advantage
when crossing dangerous areas!
<Nippius>
SkiTurtles: Jet-Skiing turtles of death are screaming
towards you! Move fast, or you won't last long.
SkatePens: Someone taught these stupid Penguins how to
skate. Now they work for Devan. Beware!
SnoGoons: Mutant snowmen that are looking for lunch.
Their enormous mouths
are just large enough to eat...a rabbit!
<JungRock>
JetSnakes: Serpents that are outfitted with turbo speed.
They are tough to view in the lush jungle floor, so keep
a sharp eye out for them.
YellowBuzzers: Ugly. Mutant. Fly.
RedBuzzers: Uglier. More Mutated. Flies faster. Need we
say more?
Episode 5: THE CHASE IS ON!
<Marbelara>
Schwarzengaurds: Devan's meanest and dumbest guards will
shoot each other if they don't get you first!
Drageens: Flying dragons that take many hits to destroy.
Firebombs: Flaming bits of debris zoom up to singe Jazz!
<Slugion>
RedBats: These tiny bats are made up of wings and eyes.
Nothing else!
Sluggi: Spotted slugs that will ooze their way towards
Jazz with *bad*
intentions.
Dragoons: Little brothers of the drageens; they're smaller
and slower, but they take several more shots. Look out!
<Dreempipes>
Terrapin-Swimmers: These turtles are at rest on land, but
when the water level rises, watch your back: they wake up!
Mines: There are two kinds of mines: OVERGROWNS and
MINITES. The overgrowns will bounce around looking for
something to pierce, and the Minites will follow their
big brother's patterns.
Episode 6: THE FINAL CLASH!
<Pez-Rox>
Clammys: Jet powered land and air clams that are looking
for someone to bite.
GreenSnakes: Their razor sharp fangs are aching to chomp
some rabbit-butt!
<Crysilis>
LooGuards: These are Devan's personal loogie-hocking guards
They will fly around on their AirBoards looking for Jazz.
Let's not give them a target.
GoldenBounceSpikes: Similar to the Bounce Spikes, these guys
will float and bounce instead of land on the ground looking
for Jazz. Tough as nails and twice as sharp.
<Twin Mega Battleships>
BounceSpikes: These used to be friendly balls that young
bunnies would play with. Now, Devan has outfitted them with
spikes and they're intent on bouncing their way to Jazz!
Generators: Flaming-bullet spouting machines from hell
adorn the walls of Devan's ships. Approach with caution.
Super-Bees: Remember all of those bees that you blew up in
Diamondus? They're back, and they're mad! Devan has
outfitted them with guns and turbo-butts, so they can
attack twice as well!
Armor-Doofi: Dumb, tough, and sword swinging armordillos
guard the ships. Save your ammo for these baddies!
CPU MONITORS: The driving PC on each battleship, it will
start firing at Jazz the second it "sees" him. They take
quite a few shots, but Jazz has to destroy them in order
to destroy the battleships!
===============================
CHARACTER PROFILES -- WHO'S WHO
===============================
Jazz Jackrabbit:
Height: 3'1"
Weight: 90 lbs.
Favorite Food: Carrot Pizza
Favorite Book: Watership Down
Motto: "When you're a little rabbit, carry a BIG gun!"
Devan Shell:
Height: 2'4"
Weight: 163 lbs.
Favorite Food: Asparagus
Favorite Book: How to Make Friends and Kill Rabbits
Motto: "Rabbits are lousy!"
Eva Earlong:
Height: 3'9"
Weight: Won't tell
Favorite Food: Turnip Ice Cream
Favorite Book: My Secret Carrot Garden
Motto: "Take your time, Jazz."
Arjan Brussee, programmer of Jazz:
Height: 5'11"
Weight: 150 lbs.
Favorite Food: Any Pizza and Beer
Favorite Book: Neuromancer
Motto: "Owww...What a headache. I hate hangovers."
Cliff Bleszinski, designer of Jazz:
Height: 5'10"
Weight: 135 lbs.
Favorite Food: McDonald's
Favorite Book: Games and how to make them. (By him, coming
soon!)
Motto: "Wake me at 4 PM, will you?"
Nick Stadler, Jazz animator:
Height: 5'11"
Weight: One Hundred and something
Favorite Food: Anything in a cardboard container
Favorite Book: Mrs. Frisby and the Rats of NIMH
Motto: "What?"
Robert Allen, musician:
Height: 6'2"
Weight: 165 lbs.
Favorite Food: If it's processed, he'll eat it.
Favorite Book: None. Prefers music to reading.
Motto: "Well, it HAS to be! No one likes my music!"
==============
Buy More Jazz!
==============
By the way, did me mention that there are a total of SIX
Jazz Jackrabbit episodes? If you don't have them all,
please consider purchasing them! In the USA and Canada,
call us at 1-800-972-7434. Or, see the "Order Info"
in the game for more details.
========================================================
CREDITS -- PEOPLE WHO HAVE NO LIFE BECAUSE THEY WORKED SO
HARD ON THIS GAME!
=====================================================
Programming/Game Engine: Arjan Brussee
Central Design and Graphics: Cliff Bleszinski
Character Design & Animation: Nick Stadler
Music: Robert A. Allen
Cybersound Music System: Joshua Jensen
Sound Effects: Nando Eweg
Additional Artwork: Joe Hitchens, Tomisa Starr
& James Schmalz
Additional Design: Robert Allen & Arjan Brussee
Producers: Tim Sweeney & Mark Rein
Special thanks to the Epic Beta Testers and to our Families.
=============================================================
War in Korea -
...is a two player war game
played on a map of the Korean
peninsula. The map has 2, 4, 8, and 12
X zoom capabilities. Each player has 80
combat units, including infantry,
armor, air calvary, and marines.
Description Copyright 1995 PsL
/// LASER LIGHT 1.10s - Pixel Painters \\\
Laser Light is a highly addictive puzzle
game with 256 colors, Sound Blaster music
and effects. You must use mirrors and beam
splitters to guide your beams to hit the
targets. This new version offers samples of
all the difficulty levels! Plus, added
features to make winning easier & more fun!
Laser Light is sure to keep you challenged!
Reqs: 640K, VGA, Mouse & 386+; Opt: SB Card
"MYSTIC TOWERS"
Copyright 1994 ANIMATION FX
Licensed for exclusive distribution to APOGEE SOFTWARE
P.O. Box 496389, Garland, TX 75049, TEL: 214-271-2137
("Apogee")
BY COPYING, USING OR DISTRIBUTING THIS SHAREWARE PROGRAM, YOU
INDICATE YOUR AGREEMENT TO THE TERMS OF THIS vendor.doc.
=====================
KEY POINTS
=====================
[*] Everyone can -- and is encouraged! -- to copy, upload and
generally pass around this Program without charging for
it.
[*] If you want to distribute it in a retail location (such
as on a rack), or as part of a hardware or software
bundle, or on CD-ROM you must get PRIOR signed written
permission from Apogee. Apogee reserves its right to
withhold permission.
[*] If you want to distribute it as provided in this Ven-
dor.doc by catalog, advertisement, BBS, on-line service,
or direct mail, no written permission is needed. Apogee
highly recommends, however, that distribution be made
from a copy from Apogee or from one of its authorized
sources, such as our home BBS (Software Creations BBS:
508-365-2359) to prevent the sale of older versions.
[*] All advertising of the Program must include "Apogee" in
the description.
[*] The Program is marked "Shareware" and contains "episode
#1".
No right is given by this Vendor.Doc to copy, use or
distribute any other version, including any version that
is registered, or not marked shareware, or that contains
any episode other than #1.
======================
LICENSE
======================
[1] DEFINITIONS: "Program" means Mystic Towers and its rela-
ted files, including this one. The "Trademarks" consists of
"Apogee", the Apogee "comet logo", and "Mystic Towers".
[2] OWNERSHIP: Except to the extent expressly licensed,
Apogee owns and reserves the exclusive right to distribute
the Program, and to use the Trademarks in connection
with it. Its content, layout and format are the property of
Apogee to the extent permitted by law.
[3] GRANT AND CONDITIONS: Apogee grants a non-exclusive
license to distribute the Program on IBM compatible media
under the Trademarks subject to the following conditions:
[A] CONDITIONS FOR ALL DISTRIBUTION
[1] All of the Program's files, including this one, as
released by us must be included without modification.
The following files must always be included to
constitute a legal version for shareware distribution:
■ towers exe 102,400 07-15-94 1:10p
■ swmystus dat 2,281,633 07-15-94 1:10p
■ mt-help exe 16,273 07-15-94 1:10p
■ catalog exe 64,080 07-15-94 12:00a
■ order frm 5,913 07-15-94 12:00a
■ dealers exe 8,932 07-15-94 12:00a
■ swcbbs exe 5,635 07-15-94 12:00a
The final 4 files in this list (catalog.exe, order.frm,
dealers.exe, and swcbbs.exe) are periodically updated,
and newer versions may be substituted for the versions
listed here.
[2] No copyright or trademark information may be removed.
[3] You must not [a] distribute any version of the Program
with unauthorized changes, such as additional or diffe-
rent levels, or changed characters or mazes; or [b]
characterize such versions as an "add-on" or extension"
of any Apogee product; or [c] distribute any unau-
thorized third party utility designed to alter any
Apogee game, game level, game episode or saved game.
[B] ADDITIONAL CONDITIONS IF YOU CHARGE: If your distri-
bution involves a disk or other physical medium, you must
also:
[1] Clearly market the Program as shareware, which requires
(among other things) using "try before you buy" or
similar words on packaging for the Programs.
[2] Include "Apogee" and the "comet" logo (we encourage use
of the 4 color version) on the front cover of the
package.
[3] Include the your name, address and phone number on the
packaging and in any added documentation. This can be
imprinted on the package or may be in the form of a
label affixed to the box, carton or folder.
[4] Any description of the Program included in a re-sellers
catalog, sales brochure, on special packaging or hand-
outs, must include "An Apogee Game", "Released by
Apogee" or "Published by Apogee" if the word count of
the description is more than 14 words in length.
[5] Distribute copies only after the programs on newly
created master diskettes have been thoroughly tested.
Always use high quality media and duplication techno-
logy.
[6] Try to sell only the most current version of the Pro-
gram.
[7] Although Apogee discourages the practice, you may add
an installation routine if it does not interfere with
the proper operation or installation of the Program.
[8] Program updates, recommended descriptions and "screen
shots" will be provided upon request, and are available
in the re-seller / dealer conference of Apogee's main
BBS.
[C] ADDITIONAL CONDITIONS FOR BUNDLES, CD-ROMS, AND RACKS:
If you wish to distribute in a retail location (such as on a
rack), or as part of a hardware or software bundle, or on CD-
ROM, you must get PRIOR signed written permission from Apogee
which is in Apogee's discretion and may be subject to royalty
or other conditions.
[4] TERM: Unless terminated for cause, your grants under
this VENDOR.DOC terminate 30 days after you receive written
notice, or such longer period as the notice may provide.
Following such termination, you may distribute the Program
only until the earlier of 60 days after the termination date
in the notice, or distribution of the copies you have in
stock. Sections [2], [5], and [6] survive termination.
[5] LIMITED WARRANTY AND LIMITATION OF REMEDIES: If Apogee
provides a physically defective copy of the Program, Apogee
will replace it upon submission of the defective one. Aside
from this, the Program IS PROVIDED "AS-IS", AND NO WARRANTIES
OF ANY KIND (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE
MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. OUR ENTIRE LIABI-
LITY AND YOUR EXCLUSIVE REMEDY IS SUCH REPLACEMENT, AND UNDER
NO CIRCUMSTANCES WILL WE PROVIDE ANY OTHER REMEDY FOR DIRECT,
INDIRECT, SPECIAL, CONSEQUENTIAL, PUNITIVE, INCIDENTAL OR
OTHER DAMAGES ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE
STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT, EVEN
AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
[6] MISCELLANY
[A] Since we would be irreparably damaged if Section [3],[4]
or [6][D] were not specifically enforced, we will be entitled
without bond, other security or proof of damages, to appro-
priate equitable remedies with respect to breaches of such
sections, in addition to such other remedies as we may have.
[B] You will hold us, our partners, contractors, employees
and agents harmless from damage, loss and expense arising
directly or indirectly from your acts and omissions in
copying and distributing the Program, including from any
installation routine that you may add.
[C] With respect to every matter arising under this, you
consent to the exclusive jurisdiction and venue of the state
and federal courts sitting in Dallas, Texas, and to service
by certified mail, return receipt requested, or as otherwise
permitted by law.
[D] You will not modify, reverse compile, disassemble, or
reverse engineer the Program, or use or disclose any
confidential information that it contains.
[V.07.15.94]
They're ugly. They're stupid. They're weak. They're so
unfriendly that they can't even get along with each other.
Unfortunately, there are a lot of them, and they're all out
to get you!
You managed to get stuck in an anti-aircraft bunker in a
strategic area, without any troop reinforcements. You
know that the enemy is going to be coming in droves, so
you're glad that
you have a huge supply of ammo to defend yourself.
SYSTEM REQUIREMENTS:
286 required, 386 STRONGLY recommended.
VGA graphics card.
640k, with 535k free from the DOS prompt.
AdLib, Sound Source, and SoundBlaster optional.
EMS optional.
Mouse optional.
THE GAME:
Your bunker is at the bottom of the screen. You control the
position of the gun with either the keyboard (using the left
& right arrow keys to move, and the spacebar to shoot) or the
mouse.
The enemy aircraft will be coming across the top of the
screen, dropping paratroopers as they go. You need to prevent
the paratroopers from landing, because if three of them land,
they'll be able to invade your bunker and overpower you!
(Fortunately for you, they bicker amongst themselves so much
that if they land right next to each other, one of them will
kill the other.)
You can shoot the planes. You can shoot the paratroopers. You
can shoot the paratroopers' chutes off, and watch them
plummet helplessly to the ground (killing any paratroopers
that happen to be underneath). Basically, if it moves, shoot
it...
Be extremely careful with the smart bombs - they're deadly!
SCORING:
Paratroopers are worth 2 points.
Big planes are worth 5 points.
Little planes are worth 10 points.
Smart bombs are worth 10 points.
Every time you shoot, you lose a point, so be sure to aim
carefully.
INTERMISSIONS:
After you've beaten back enough of the enemy troops, there'll
be a chance for your compatriots to supply a few things to
satisfy basic human needs.
Enjoy the reprieve while you can!
SETUP:
While the demo loop is running, simply press the "SPACE" key.
This will take you into the control panel.
When in the control panel, use the up and down arrow keys to
move between the selections, and the "SPACE" or "ENTER" keys
to make a selection.
The first selection is the device to use for sound effects.
You can choose to turn off the sound, use the PC speaker, or,
if you have one, use a Sound Source or SoundBlaster.
If you're using the Sound Source or SoundBlaster, you can
choose how many digital sound effects can happen at once(one,
four, or eight). More sound effects sound better, but will
make the game run slower. If your machine is slower than a
16MHz 386SX, choose "one." If your machine is faster than a
16MHz 386SX, I'd recommend "eight."
If you have an AdLib, SoundBlaster, or compatible, you can
turn music on or off with the next selection.
The next two items depend on whether or not you're currently
in a game.
When you first go into the control panel, the choices are:
o Start game
o Back to demo
Once you've started a game, they change to:
o Stop game
o Back to game
No matter what, there will be another item labeled "Quit to
DOS," which allows you to do just that.
CONCLUSION:
What are you waiting for? Go to it!
-----------------------------------------------------
CHAMP Ms. Pacman Lite, ver. 1.1, December 4, 1994
-----------------------------------------------------
***NOTE***
This version of CHAMP Ms. Pacman has removed some minor bugs
in the user interface and also uses a different joystick
module which has removed the previous problem of calibrating
certain joysticks.
============================================================
----------------
| REQUIREMENTS |
----------------
386 or better
384K or more
VGA graphics or better
Joystick optional (Gravis Gamepad recommended)
Microsoft compatible mouse optional
------------------------------------------------------------
-----------
| CREDITS |
-----------
CHAMP Ms. Pacman is based on the Bally/Midway classic arcade
game. This PC version was developed and programmed by
CHAMProgramming. It is in no way intended to be presented as
an original work, but merely as the IBM version of the coinop
game. Almost 6 months of work was put into this version to
reproduce not only the look but the feel of the arcade game.
We hope you enjoy the results.
------------------------------------------------------------
-------------------------------
| DISTRIBUTION & REGISTRATION |
-------------------------------
This is the shareware version of CHAMP Ms. Pacman, or CHAMP
Ms. Pacman Lite. It can be freely distributed or uploaded to
any other bulletin boards. A full registered copy can be
obtained by sending a check or money order for $15 to:
John W. Champeau/CHAMProgramming
162 Burgandyhill Lane
Middletown, CT 06457
The registered copy contains all the features of CHAMP Ms.
Pacman Lite, with these additions:
- all 4 arcade levels (Lite version has 2)
- all 3 arcade intermissions (Lite version has 1)
- 6 new mazes and 2 new intermissions
- MazeMaker program which allows user to design unlimited
mazes
- Fast Button feature: Use Button 1 (or Shift key) to speed
up the game play.
- option to specify order of mazes
- full documentation and hints
Also, a free copy of CHAMP Galaxian is also included.
------------------------------------------------------------
--------------------
| PLAYING THE GAME |
--------------------
To start CHAMP Ms. Pacman Lite, type MSPACLT and press ENTER.
The CHAMProgramming title screen will appear. Press any key
or any button to continue. The Main Menu will then appear.
The following are the Main Menu. Use the arrow keys to
select the option and press ENTER on that option to do it.
-------------
| MAIN MENU |
-------------
New Game => Starts a new game.
Resume Game => Resume a game in progress.
Game Options => Brings up the Game Options menu.
See below.
System Options => Brings up the System Options menu.
See below.
View Hall of Fame => Shows the top ten scores.
Run MazeMaker => Runs the MazeMaker program. This
option is not available in the Lite
version of CHAMP Ms. Pacman.
Scoring & Credits => Displays credit and scoring infor-
mation.
Exit/Abort Game => Either exits the program or aborts a
game in progress.
Ordering info => Displays ordering information and
registration benefits.
-----------
| HOTKEYS |
-----------
The following hotkeys can be pressed at the Main Menu.
* Pressing 'D' will initiate the demonstration.
Press ESC to quit the demo and return to the Main
Menu.
* Pressing F10 will start a New Game, as will pressing
Button 1 on the joystick and the left button on the
mouse.
* Pressing F2 will toggle the number of players.
* Pressing Ctrl-A will calibrate the joystick.
* Pressing the spacebar will show the highscores.
* Pressing ESC will either exit the program or abort
a game in progress. Pressing Button 2 on the joy-
stick or the right button on mouse will perform the
same task.
------------------------------------------------------------
The Game Options Menu allows you to set specific options
about the game. The following are the Game Options. Use
the UP and DOWN arrow keys to select an option. Use the
LEFT and RIGHT arrow keys to change an option. Press RETURN
on an option to load it's default value.
---------------------
| GAME OPTIONS MENU |
---------------------
1-2 Player Game => How many players for the game. You
may also press F2 at the Main Menu to
toggle the number of players.
Starting level => This is the level the game will start
on. Note that higher levels (Pear,
Banana) are more difficult than the
easier (Cherry, Strawberry) levels.
Select Mazes => Brings up the Select Mazes screen
which allows you to choose which mazes
to play for that game. This option is
not available in the Lite version.
Fast Button is... => Toggles the Fast Button on or off.
When ON, the player can press Button 1
(or the SHIFT key) to speed up game-
play. This option is not available in
CHAMP Ms. Pacman Lite.
Player 1-2 Skill: => Easy: Player moves much faster; ghosts
are easier to avoid.
Arcade: Most closely resembles the
Arcade game. You move slower when
eating the dots.
Hard: Same as Arcade, except ghosts
are faster and stay blue for a shorter
period of time.
------------------------------------------------------------
The System Options Menu allows you to specify the sound,
speed and controls you wish to use. The following are
the System
Options:
-----------------------
| SYSTEM OPTIONS MENU |
-----------------------
Player 1-2 Control => This can be either a Joystick, Mouse,
or Keyboard. Note that you must first
Enable Joystick before it can be
selected as a control (see below).
Sound is ON/OFF => Toggles the sound on and off. Note
that F9 can be pressed during the game
to toggle the sound.
Delay is ... => Set the amount of delay to slow down
or speed up game play. The larger the
number, the slower the game.
Enable Joystick/ => Enables or disables the joystick.
Disable Joystick
Calibrate Joystick => Runs the calibration routine for the
joystick.
------------------------------------------------------------
----------
| OBJECT |
----------
The object of CHAMP Ms. Pacman is to clear as many mazes as
you can while accumulating the highest score possible. You
must avoid the ghosts while eating the dots. In the four
corners of each maze are power pills. When eaten, the ghosts
turn blue for a short while. During this time, Ms. Pacman
can
eat the ghosts for more points. Sometimes, bonus fruit will
enter the maze. Ms. Pacman can eat this fruit for points
before the fruit leaves the maze. See the screen on Scoring
and Credits for a full description of the scoring and
bonuses.
------------------------------------------------------------
---------
| NOTES |
---------
Joystick users can press Button 2 during a game to abort the
game. Mouse users press the right mouse button and keyboard
users can press ESC. This will bring up the Main Menu.
To reset the highscore table, delete the file MSPACMAN.HOF.
You can press any button or hit ESC during intermissions to
skip them.
An icon file called MSPACMAN.ICO is included for use in
Windows.
------------------------------------------------------------
--------
| HELP |
--------
If you have any problems running CHAMP Ms. Pacman, or you
wish to give your comments or suggestions, or you would like
information about other CHAMProgramming games, feel free to
write to the address above, or send an E-Mail to JohnnyWC on
AOL.
------------------------------------------------------------
Keep an eye out for these CHAMP Classics, available on AOL:
CHAMP Pacman (Pacmaniac)
CHAMP Centipede
CHAMP Asteroids
Coming Soon:
CHAMP Galaga
CHAMP Missile Command
CHAMP Joust
CHAMP Donkey Kong
CHAMP Defender
NBN Basketball: Nothin' But Net
12/4/94
"RAPTOR: CALL OF THE SHADOWS"
Copyright 1994 CYGNUS STUDIOS, INC.
Licensed for exclusive distribution to APOGEE SOFTWARE
P.O. Box 496389, Garland, TX 75049, TEL: 214-271-2137
("Apogee")
BY COPYING, USING OR DISTRIBUTING THIS SHAREWARE PROGRAM, YOU
INDICATE YOUR AGREEMENT TO THE TERMS OF THIS vendor.doc.
=====================
KEY POINTS
=====================
[*] Everyone can -- and is encouraged! -- to copy, upload and
generally pass around this Program without charging for
it.
[*] If you want to distribute it in a retail location (such
as on a rack), or as part of a hardware or software
bundle, or on CD-ROM you must get PRIOR signed written
permission from Apogee. Apogee reserves its right to
withhold permission.
[*] If you want to distribute it as provided in this Ven-
dor.doc by catalog, advertisement, BBS, on-line service,
or direct mail, no written permission is needed. Apogee
highly recommends, however, that distribution be made
from a copy from Apogee or from one of its authorized
sources, such as our home BBS (Software Creations BBS:
508-365-2359) to prevent the sale of older versions.
[*] All advertising of the Program must include "Apogee" in
the description.
[*] The Program is marked "Shareware" and contains "episode
#1".
No right is given by this Vendor.Doc to copy, use or
distribute any other version, including any version that
is registered, or not marked shareware, or that contains
any episode other than #1.
======================
LICENSE
======================
[1] DEFINITIONS: "Program" means RAPTOR and its related
files, including this one. The "Trademarks" consists of
"Apogee", the Apogee "comet logo", and "Raptor".
[2] OWNERSHIP: Except to the extent expressly licensed,
Apogee owns and reserves the exclusive right to distribute
the Program, and to use the Trademarks in connection with it.
Its content, layout and format are the property of Apogee to
the extent permitted by law.
[3] GRANT AND CONDITIONS: Apogee grants a non-exclusive
license to distribute the Program on IBM compatible media
under the Trademarks subject to the following conditions:
[A] CONDITIONS FOR ALL DISTRIBUTION
[1] All of the Program's files, including this one, as
released by us must be included without modification.
The following files must always be included to
constitute a legal version for shareware distribution:
■ setup .exe 64,331 06-01-94 1:10p
■ rap .exe 437,053 06-01-94 1:10p
■ file0000.glb 571,555 06-01-94 1:10p
■ file0001.glb 3,945,602 06-01-94 1:10p
■ rap-help.exe 16,171 06-01-94 1:10p
■ catalog .exe 60,555 06-01-94 12:00a
■ order .frm 5,833 06-01-94 12:00a
■ dealers .exe 8,827 06-01-94 12:00a
The catalog.exe, order.frm, and dealers.exe files are
periodically updated. These may be replaced with newer
versions as they are made available from Apogee.
[2] No copyright or trademark information may be removed.
[3] You must not [a] distribute any version of the Program
with unauthorized changes, such as additional or dif-
ferent levels, or changed characters or mazes; or [b]
characterize such versions as an "add-on" or extension
of any Apogee product; or [c] distribute any unau-
thorized third party utility designed to alter any
Apogee game, game level, game episode or saved game.
[B] ADDITIONAL CONDITIONS IF YOU CHARGE: If your distri-
bution involves a disk or other physical medium, you must
also:
[1] Clearly market the Program as shareware, which requires
(among other things) using "try before you buy" or
similar words on packaging for the Programs.
[2] Include "Apogee" and the "comet" logo (we encourage use
of the 4 color version) on the front cover of the
package.
[3] Include the your name, address and phone number on the
packaging and in any added documentation. This can be
imprinted on the package or may be in the form of a
label affixed to the box, carton or folder.
[4] Any description of the Program included in a re-sellers
catalog, sales brochure, on special packaging or hand-
outs, must include "An Apogee Game", "Released by
Apogee" or "Published by Apogee" if the word count of
the description is more than 14 words in length.
[5] Distribute copies only after the programs on newly
created master diskettes have been thoroughly tested.
Always use high quality media and duplication techno-
logy.
[6] Try to sell only the most current version of the
Program.
[7] Although Apogee discourages the practice, you may add
an installation routine if it does not interfere with
the proper operation or installation of the Program.
[8] Program updates, recommended descriptions and "screen
shots" will be provided upon request, and are available
in the re-seller / dealer conference of Apogee's main
BBS.
[C] ADDITIONAL CONDITIONS FOR BUNDLES, CD-ROMS,AND RACKS: If
you wish to distribute in a retail location (such as on a
rack), or as part of a hardware or software bundle, or on
CD-ROM, you must get PRIOR signed written permission from
Apogee, which is in Apogee's discretion and may be subject to
royalty or other conditions.
[4] TERM: Unless terminated for cause, your grants under
this VENDOR.DOC terminate 30 days after you receive written
notice, or such longer period as the notice may provide.
Following such termination, you may distribute the Program
only until the earlier of 60 days after the termination date
in the notice, or distribution of the copies you have in
stock. Sections [2], [5], and [6] survive termination.
[5] LIMITED WARRANTY AND LIMITATION OF REMEDIES: If Apogee
provides a physically defective copy of the Program, Apogee
will replace it upon submission of the defective one. Aside
from this, the Program IS PROVIDED "AS-IS", AND NO WARRANTIES
OF ANY KIND (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE
MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. OUR ENTIRE LIABI-
LITY AND YOUR EXCLUSIVE REMEDY IS SUCH REPLACEMENT, AND UNDER
NO CIRCUMSTANCES WILL WE PROVIDE ANY OTHER REMEDY FOR DIRECT,
INDIRECT, SPECIAL, CONSEQUENTIAL, PUNITIVE, INCIDENTAL OR
OTHER DAMAGES ARISING FROM IT, INCLUDING SUCH FROM NEGLIGENCE
STRICT LIABILITY, OR BREACH OF WARRANTY OR CONTRACT, EVEN
AFTER NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.
[6] MISCELLANY
[A] Since we would be irreparably damaged if Section [3],[4]
or [6][D] were not specifically enforced, we will be entitled
without bond, other security or proof of damages, to appro-
priate equitable remedies with respect to breaches of such
sections, in addition to such other remedies as we may have.
[B] You will hold us, our partners, contractors, employees
and agents harmless from damage, loss and expense arising
directly or indirectly from your acts and omissions in
copying
and distributing the Program, including from any installation
routine that you may add.
[C] With respect to every matter arising under this, you
consent to the exclusive jurisdiction and venue of the state
and federal courts sitting in Dallas, Texas, and to service
by certified mail, return receipt requested, or as otherwise
permitted by law.
[D] You will not modify, reverse compile, disassemble, or
reverse engineer the Program, or use or disclose any
confidential information that it contains.
[V.06.01.94]
SUPER RETRISS PRO (c) Copyright 1993,94 Rogelio Bernal
All Rights Reserved
──────────────────────────────────────────────────
This section is only for PD/Shareware distributors
──────────────────────────────────────────────────
SHAREWARE DISTRIBUTORS
══════════════════════
Anyone wishing to charge people a fee for giving them a
copy of Super Retriss Pro must have the written
authorization of the author, without which, the
distributor is guilty of copyright violation. To receive
such authorization, send a letter requesting it (format
described below), including name of the organization,
your name and address, along with a copy of your software
library's order form to:
Rogelio Bernal
75 St.Alphonsus St. #1903
Boston, MA 02120
USA
After May, 1995, the address will be:
Rogelio Bernal
Av. Alfonso X, Edf.Wellington, 2A
Murcia 30008, SPAIN
Allow 1-3 weeks for response from the Boston address, and
1-2 months from Spain. I will answer as soon as possible,
but in any case, the letter still has to travel once it
gets to any of those addresses, before I can read it.
Along with the requirements specified above, adjunct two
copies of the following document:
-------------------------------------------------------------
TERMS OF DISTRIBUTION OF SUPER RETRISS PRO
──────────────────────────────────────────
1) The fee charged may not exceed a reasonable amount, to
cover costs for postage, diskette and other small
charges. A net profit of 25% or more from sales of this
software is NOT considered reasonable.
2) The distributor's catalog or listing must CLEARLY state
that this program is FREE and the user is only paying
for the service provided of sending it to them, and NOT
for the software itself.
3) The author is not responsible of answering to problems
or complaints. This software is free, and the author do
not compromise to provide technical support of any kind
for resolution. This does not mean that the author will
NOT provide such support, but that support is not
granted.
4) The distributor is free to make as many copies of the
software as he or she wants, for as long as they esti-
mate the software is worth having, except as explained
in clause 5 of this contract.
5) The author reserves the rights to ask the distributor
to stop including the game in the distributor's library
and catalog, if the author considers any of the clauses
in this contract is not being respected by the distri-
butor.
6) The distributor understands that the author owns the
copyright of the software and that all rights are
reserved.
In return for the right to charge a fee for the distri-
bution of the program Super Retriss Pro, I agree to comply
with all the terms of distribution and I am paying a fee of
$40 US, as the author requests.
Your Signature/Date Author signature
-------------------------------------------------------------
Sign both copies and include $40 to cover the cost of pro-
cessing the application and as a small symbolic amount,
enough to invite me a pizza and not much more. You will be
mailed back one of the copies of the contract, as confir-
mation that the application has been processed and the
agreement made.
If you find this procedure rather annoying, I apologize but
only those applications that adhere to the format specified
here will be considered lawful. If you don't agree with
these terms, DO NOT include Super Retriss Pro in your
catalog.
WHY DO SHAREWARE DISTRIBUTORS HAVE TO PAY, IF THIS IS
FREEWARE?
For me, the true freeware is meant to the users, who do
not have to pay for the software. I release thousands of
hours of my work for free TO THE USERS, so they can enjoy
this game, without having to pay a penny for it.
I understand that Shareware distributors do a great job
spreading Shareware, and believe that Shareware authors
should not charge (nor pay) to these fair companies (I
exclude those companies who try to sell cheap software).
Both (authors and distributors) benefit from what the
other does, and everyone is happy. However, freeware is
free. Some distributors can (and in fact, do) price the
freeware and earn good money from it. I think it is more
than fair to ask Shareware distributors a small
ridiculous (and rather symbolic) fee, if they are going
to make something out of those hundreds of hours I spent
developing the game.
If you, Shareware distributor, care about your customers,
you should consider including this fine program in your
catalog, as your customers will also benefit from the joy
of knowing there is still good quality FREE software out
there, and that it is available to them.
If, on the other hand, you decide not to include it
because you refuse to pay such a ridiculous fee, I really
don't lose anything, but your customers will.
_Rogelio Bernal_____________________________________________
bernal@wit.edu
"IN SEARCH OF DR. RIPTIDE" v1.0 README.TXT
[1] Game play problems
-----------------------
Q. Sometimes the JASON sub goes out of control and does not
follow me.
A. If the main sub is hit, JASON may malfunction.
Q. How can I turn the sound off while playing the game?
A. You can always press ESC to get the options screen.
Q. Sometimes I want to enter a cave but the game does not
let me.
A. Some caves cannot be entered because they are inhabited
with large creatures!
Q. How do I use the Pulse Cannon?
A. First you must find all the pieces to assemble the cannon
Once you have done that, you get 50 shots of incredible
fire power!
Q. The game does not speed up when I put game speed on
'FAST'.
A. On older machines the game can only speed up so much.
This game is recommended for 386-33 or faster.
Tip:If you are finding a level too hard to complete, try
setting the game speed to 'SLOW'.
[2] Technical problems
-----------------------
Q. I have a mouse but the cursor does not respond to it.
A. Make sure your mouse driver is loaded before starting
Riptide.
Q. When I use the arrow keys that are not on the number pad,
I can't always control the sub.
A. This is a hardware bug with some MSDOS PCs. Try to use
the arrow keys on the number pad.
Q. My sound card crashes Riptide before it can load.
A. If you are experiencing difficulties with digital sound,
you can force Riptide to load with PC speaker sound by
using the -pcsound command line option. At the command
prompt type: RIPTIDE -PCSOUND
[3] Misc.
Pack Media Company is always on the lookout for hot, new
entertainment titles.
If you have developed a game or are a talented programmer,
artist, or musician, send us a samples of your work.
Send samples to:
Pack Media Company, Inc.
Attn: Submissions
P.O. Box 1357
Pompano Beach, FL 33061-1357
[4] Conclusion
Thank you for playing "In Search of Dr. Riptide." If you
have any comments or suggestions, feel free to write us at
packmedia@aol.com.
Thank you,
Pack Media Company
"Rise of the Triad: The HUNT Begins"
Copyright 1994, 1995 Apogee Software, Ltd.
P.O. Box 496389, Garland, TX 75049, TEL: 214-271-2137
("Apogee")
BY COPYING, USING OR DISTRIBUTING THIS SHAREWARE PROGRAM, YOU
INDICATE YOUR AGREEMENT TO THE TERMS OF THIS vendor.doc.
=====================
KEY POINTS
=====================
IMPORTANT!
FormGen Corporation and Gold Medallion Software have an
exclusive license to sell the shareware version of Rise
of the Triad, "The HUNT Begins" v1.1, in a retail or commer-
cial location until April 1, 1995 in North America. All
entities who violate this license will be pursued and
prosecuted by FormGen Corp.
If you want to distribute it in a retail location (such as
on a rack), or as part of a hardware or software bundle,
or on CD-ROM you must get PRIOR signed written permission
from Apogee. Apogee reserves its right to withhold per-
mission.
Everyone can -- and is encouraged! -- to copy, upload and
generally pass around this Program without charging for
it.
If you want to distribute it as provided in this
Vendor.doc by catalog, advertisement, BBS, on-line ser-
vice, or direct mail, no written permission is needed.
Apogee highly recommends, however, that distribution be
made from a copy from Apogee or from one of its au-
thorized sources, such as our home BBS (Software Creations
BBS: 508-365-2359) to prevent the sale of older versions.
All advertising of the Program must include "Apogee" in
the description.
The Program is marked "Shareware" and contains "episode
#1". No right is given by this Vendor.Doc to copy, use or
distribute any other version, including any version that
is registered, or not marked shareware, or that contains
any episode other than #1.
======================
LICENSE
======================
[1] DEFINITIONS: "Program" means Rise of the Triad and its
related files, including this one. The "Trademarks" consists
of "Apogee", the Apogee "comet logo", "Rise of the Triad",
and "The HUNT Begins".
[2] OWNERSHIP: Except to the extent expressly licensed,
Apogee owns and reserves the exclusive right to distribute
the Program, and to use the Trademarks in connection with it.
Its content, layout and format are the property of Apogee to
the extent permitted by law.
[3] GRANT AND CONDITIONS: Apogee grants a non-exclusive
license to distribute the Program on IBM compatible media
under the Trademarks subject to the following conditions:
[A] CONDITIONS FOR ALL DISTRIBUTION
[1] All of the Program's files, including this one, as
released by us must be included without modification.
The following files must always be included to
constitute a legal version for shareware distribution:
■ demo1_3 dmo 02-08-95 1:10p
■ demo2_3 dmo 02-08-95 1:10p
■ huntbgin rtc 02-08-95 1:10p
■ huntbgin rtl 02-08-95 1:10p
■ huntbgin wad 02-08-95 1:10p
■ modem pck 02-08-95 1:10p
■ readme exe 02-08-95 1:10p
■ remote1 rts 02-08-95 1:10p
■ rott exe 02-08-95 1:10p
■ rotthelp exe 02-08-95 1:10p
■ rottipx exe 02-08-95 1:10p
■ rottser exe 02-08-95 1:10p
■ setup exe 02-08-95 1:10p
■ sndsetup exe 02-08-95 1:10p
■ catalog exe 02-01-95 12:00a
■ dealers exe 02-01-95 12:00a
■ order frm 02-01-95 12:00a
■ swcbbs exe 02-01-95 12:00a
The final 4 files in this list (catalog.exe, order.frm,
dealers.exe, and swcbbs.exe) are periodically updated,
and newer versions may be substituted for the versions
listed here.
[2] No copyright or trademark information may be removed.
[3] You must not [a] distribute any version of the Program
with unauthorized changes, such as additional or
different levels, or changed characters or mazes; or
[b] characterize such versions as an "add-on" or
"extension" of any Apogee product; or [c] distribute
any unauthorized third party utility designed to alter
any Apogee game, game level, game episode or saved game
[B] ADDITIONAL CONDITIONS IF YOU CHARGE: If your distri-
bution involves a disk or other physical medium, you must
also:
[1] Clearly market the Program as shareware, which requires
(among other things) using "try before you buy" or
similar words on packaging for the Programs.
[2] Include "Apogee" and the "comet" logo (we encourage use
of the 4 color version) on the front cover of the
package.
[3] Include the your name, address and phone number on the
packaging and in any added documentation. This can be
imprinted on the package or may be in the form of a
label affixed to the box, carton or folder.
[4] Any description of the Program included in a re-sellers
catalog, sales brochure, on special packaging or hand-
outs, must include "An Apogee Game", "Released by
Apogee" or "Published by Apogee" if the word count of
the description is more than 14 words in length.
[5] Distribute copies only after the programs on newly
created master diskettes have been thoroughly tested.
Always use high quality media and duplication techno-
logy.
[6] Try to sell only the most current version of the
Program.
[7] Although Apogee discourages the practice, you may add
an installation routine if it does not interfere with
the proper operation or installation of the Program.
[8] Program updates, recommended descriptions and "screen
shots" will be provided upon request, and are available
in the re-seller / dealer conference of Apogee's main
BBS.
[C] ADDITIONAL CONDITIONS FOR BUNDLES, CD-ROMS, AND RACKS:
If you wish to distribute in a retail location (such as
on a
rack), or as part of a hardware or software bundle, or on CD-
ROM, you must get PRIOR signed written permission from Apogee
which is in Apogee's discretion and may be subject to royalty
or other conditions.
[4] TERM: Unless terminated for cause, your grants under
this VENDOR.DOC terminate 30 days after you receive written
notice,
or such longer period as the notice may provide. Following
such termination, you may distribute the Program only until
the earlier of 60 days after the termination date in the
notice, or distribution of the copies you have in stock.
Sections [2], [5], and [6] survive termination.
[5] LIMITED WARRANTY AND LIMITATION OF REMEDIES: If Apogee
provides a physically defective copy of the Program, Apogee
will replace it upon submission of the defective one. Aside
from this, the Program IS PROVIDED "AS-IS", AND NO WARRANTIES
OF ANY KIND (INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY
OR FITNESS FOR A PARTICULAR PURPOSE), EXPRESS OR IMPLIED, ARE
MADE AS TO IT OR ANY MEDIUM IT MAY BE ON. OUR ENTIRE LIA-
BILITY AND YOUR EXCLUSIVE REMEDY IS SUCH REPLACEMENT, AND
UNDER NO CIRCUMSTANCES WILL WE PROVIDE ANY OTHER REMEDY FOR
DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, PUNITIVE,
INCIDENTAL OR OTHER DAMAGES ARISING FROM IT, INCLUDING SUCH
FROM NEGLIGENCE, STRICT LIABILITY, OR BREACH OF WARRANTY OR
CONTRACT, EVEN AFTER NOTICE OF THE POSSIBILITY OF SUCH
DAMAGES.
[6] MISCELLANY
[A] Since we would be irreparably damaged if Section [3],[4]
or [6][D] were not specifically enforced, we will be entitled
without bond, other security or proof of damages, to appro-
priate equitable remedies with respect to breaches of such
sections, in addition to such other remedies as we may have.
[B] You will hold us, our partners, contractors, employees
and agents harmless from damage, loss and expense arising
directly or indirectly from your acts and omissions in
copying
and distributing the Program, including from any installation
routine that you may add.
[C] With respect to every matter arising under this, you
consent to the exclusive jurisdiction and venue of the state
and federal courts sitting in Dallas, Texas, and to service
by certified mail, return receipt requested, or as otherwise
permitted by law.
[D] You will not modify, reverse compile, disassemble, or
reverse engineer the Program, or use or disclose any confi-
dential information that it contains.
[V.07.15.94]
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
▓▓ S U P E R S P E E D ▓▓
▓▓ ▓▓
▓▓ Version 1.1. This speedy car racing game ▓▓
▓▓ delivers pure action for up to four ▓▓
▓▓ players. Challenge your friends or compete ▓▓
▓▓ against the computer's drivers. Eventful ▓▓
▓▓ tracks with all the obstacles you usually ▓▓
▓▓ prefer not to find in real life driving. ▓▓
▓▓ Requires: 386+, VGA. ▓▓
▓▓ ▓▓
▓▓ ▓▓
▓▓ Distributed by The Game Factory. ▓▓
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
MEMORY RELATED PROBLEMS
-----------------------
Q. When I execute the game the program tells me that
there is insufficient "Conventional Memory"
A. "Conventional Memory" refers to the memory that is up to
the 640k limit. This situation arises when your computer
has programs that are permanent in memory. These
programs are normally loaded through your CONFIG.SYS
or AUTOEXEC.BAT files. The most common categories are
TSR'S,Device Drivers or Network Utilities.
- If you have a version of DOS that allows you to load DOS
high (5 upwards) you may be able to move these programs
into the "extended" or "expanded" area of memory.Because
of the number of permutations we cannot suggest a full
CONFIG.SYS or AUTOEXEC.BAT layout and can only refer you
to your DOS manual.
The lines to add to CONFIG.SYS must be (DOS 5.xx and later):
DEVICE=HIMEM.SYS
DOS=HIGH,UMB
Change also all the DEVICE=... to DEVICEHIGH=...
- Another solution is to create a "BOOT DISK":
1. Insert a blank disk in drive A
2. Type FORMAT A: /S
3. Reboot the computer without removing the floppy
4. go to drive C: and run the game
You will have to repeat steps 3 and 4 each time you want
to run the game.
Document (C) COPYRIGHT 1994 EDISYS SCRL
-------------------------------------------------------------
XATAX Version 1.00s - Information
-------------------------------------------------------------
OVERVIEW
This file contains information on trouble-shooting and system
requirements. If you experience any problems with the
software, please refer to this file first.
I. SYSTEM REQUIREMENTS
Xatax requires the following minimum configuration to
function properly:
Required:
* MS-DOS version 4.0 or higher
* 80486, or higher
* 4 Meg RAM, or more
* Color VGA
Optional:
* Adlib, Sound Blaster, Sound Blaster Pro or
Compatible
* Joystick or GamePad
II. COMMAND LINE SWITCHES
Xatax has the following command line switches for your
convenience:
/NOSOUND - Totally disables all sound
/ADLIB - Forces XATAX to AdLib compatibility
/SB - Forces XATAX to Sound Blaster compa
tibility
/SBPRO - Forces XATAX to Sound Blaster Pro
compatibility
WARNING - Forcing XATAX into one of the sound card compatible
modes can lock up your system if your card is not compatible.
Xatax will autodetect the sound card, and these should not be
used unless absolutely neccessary. You may note that the
/ADLIB mode is the safest of all to use and will work with
almost all sound cards. If Xatax does not autodetect your
sound card, this may be an indication that your sound card is
not compatible, or is improperly configured.
III. ERRORS AND PROBLEMS
Should you experience any problems with Xatax, please contact
us immediately. You may refer to the ORDER.DOC file on infor-
mation on contacting Pixel Painters directly.
IV. COMMON PROBLEMS
Problem:
I have enough RAM to run XATAX (at least 4 megs), but
I get an out of memory error.
Question:
How much _available_ RAM do you have?
Solution:
Often a user has many programs loaded onto their
system which eats up RAM. For instance, if you have 4
megabytes of RAM and load smart drive, smart drive
will take an entire megabyte for disk caching! If you
are using DOS 6.0 or higher, try booting the system
"clean." You do this by rebooting your system and
pressing the F5 key when you see the "Starting
MS-DOS..." prompt. Then try running XATAX. If you are
using an earlier version of MS-DOS, try commenting
out any unneccessary programs (i.e. smart drive) in
your AUTOEXEC.BAT and CONFIG.SYS files in your root
directory. You should refer to your MS-DOS manuals
for more information.
Problem:
My joystick doesn't work right.
Question:
Was it calibrated?
Solution:
The joystick needs to be configured (actually,
calibrated) in order for the game to use it. To do
this, use the keyboard to select SETUP from the main
menu. Then, select JOYSTICK from the SETUP menu. Then
follow the on screen instructions.
Question:
Was it plugged or unplugged while XATAX was running?
Solution:
Unplugging the joystick after the game has begun can
cause the game to respond irratically. If this
happens accidentily, you should use the keyboard to
exit the game and then restart the game. In some cases
it may be neccessary to reboot the system in order to
get the joystick to respond correctly.
V. WINDOWS
In short, do not run this program from Windows or any other
multi-tasking environment. If you use Windows, you must exit
completely out of Windows before running Xatax (note: You can
not run this program from the DOS shell, this does not count
as exiting from Windows).